Release Notes for v0.1.0_test_a
Please find below instructions for a fresh installation, or an upgrade path from a previous version.
Mod Version / SPT Version
v0.1.0_test_a / v3.8.x
Virus Total Scan
raid_review__0.1.0_test_a_windows
https://www.virustotal.com/gui/file-analysis/MWQ4YjhmYWRiNTNiMzIzYTIzYzI5YjNmMTE1ZDU2ZDU6MTcxOTc0OTgyMA==raid_review__0.1.0_test_a_linux
https://www.virustotal.com/gui/file-analysis/MDE1NzU4ODczMmM4OTgwNjUxZDIzNGIzMGFiYjMwM2U6MTcxOTc1MDQ3NA==
THIS IS A TEST BUILD, THINGS MAY BE VERY BROKEN
Things to test
- SCAV/PMC and Bosses recognition, are bosses and pmc types recognized properly, including the difficulty and brain type.
- Missing Player, are there any raids where the main player is missing from the raid?
- Muli-raid/Co-op support, [FIKA Required] can you run more than one raid at a time, or have more than one player in a raid, and it show the playback in the raid-review client.
Known Issues
- Not compatible with Mozilla Firefox, issues rendering the playback system.
- Requires SAIN v2.3.3, the mod will NOT run without this.
Installing
- Copy
user
andBepInEx
folders into the SPT Installation just like any other mod. - [OPTIONAL] Review
config.json
, and adjust settings to your liking. - Launch SPT Server
Upgrading from v0.0.x
v0.1.0 is installed as a new set of folders/files:
Please ensure
Step 2
is followed, there are significant changes here, OLD CONFIG FILES WILL NOT WORK.
Please ensureStep 3
is followed, if you wish to keep previous raid data.
- Copy
user
andBepInEx
folders into the SPT Installation just like any other mod. - Review
config.json
, and adjust settings to your liking. - Delete file
RAID_REVIEW__0.0.x.dll
from the\BepInEx\plugins
directory. - Delete file old RAID REVIEW
.cfg
from the\BepInEx\config
directory. - Copy the
data
folder from\user\mods\raid_review__0.0.x\data
to\user\mods\raid_review__0.1.0a\
- Delete the old mod folder
\user\mods\raid_review__0.0.x
completely - Launch SPT Server
What's Changed
- Fixed playback map issue, removed code previously that was critical to rendering, switched back to SVG rendering.