github adventuregamestudio/ags v3.6.2.6
v3.6.2 - Beta 6

pre-releaseone day ago

Contains all fixes from 3.6.1 Patch 9.

Own changes:

Editor:

  • Added "Game Speed" property in General Settings.
  • Support importing 32-bit BMP files of extended formats (this support is formal at the moment, and does not guarantee that any of the extended data will be interpreted).
  • Support importing indexed images which palettes contain translucent alpha as sprites with alpha.
  • Fixed Button getting resized to the image's size when user cancels different sprite assignment.
  • Fixed Editor may display a "save project" confirmation when run with "/compile" command-line parameter.

Script API:

  • Fixed some script functions in AGS API were declared with "int" return value, while they are supposed to be "void".

Engine:

  • Updated to SDL 2.30.11 and SDL_Sound 2.0.4.
  • Support calling StopDialog() inside any regular script, even when dialog options are displayed.
  • Fixed character may get stuck inside a non-walkable area after Character.WalkStraight().
  • Fixed a potential lockup that may occur when the engine is run from the editor, and is told to stop at a breakpoint.
  • Fixed 48khz OGG clips may have extra silence added to them in the end, causing "hickups" when the sound playback is looped.

Windows:

  • Windows version of AGS is now built with MSVS 2019 and higher.

Compatibility:

  • Fixed "Quest for Infamy" infinite scripted walk retriggering in certain areas (this was happening because of some changes to the 3.6.2 engine).

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