github adventuregamestudio/ags v4.0.0.17
v4.0.0.17 (AGS 4.0 Alpha 21)

latest releases: v4.0.0.25, v4.0.0.24, v3.6.3.3...
pre-release8 months ago

This is AGS 4.0 Alpha 21.

Contains all the new features and fixes from 3.6.2 RC3 (excepts ones related to backwards compatibility).

Own changes:

Editor:

  • In General Settings added "GUI common controls handle only left mouse button" option.
  • Fixed default values for Character and Object's Enabled and Visible properties set when upgrading a pre-4.0 game project.
  • Fixed default value for "Use old-style voice clip naming rule" setting set when upgrading from older 4.0 alpha versions.
  • Fixed newly created WFN fonts had their size multiplier property discarded when a game is compiled.

Compiler:

  • Fixed a bug where naming a parameter like its function led to a crash.

Scripting:

  • Support regular (non-managed) struct and array variable initializers, where you can specify their element values either in the order of their declaration or as a "name1: value, name2: value" sequence. For arrays the latter would be "0: value, 1: value" and so forth.
    NOTE: this works only for global variables at the moment.

Script API:

  • Added DialogOptionsNumbering enum, to use when setting dialog options numbering mode.
  • Added multiple new properties to Dialog type: OptionsBulletGraphic, OptionsGap, OptionsGUI, OptionsGUIX, OptionsGUIY, OptionsHighlightColor, OptionsMaxGUIWidth, OptionsMinGUIWidth, OptionsNumbering, OptionsPaddingX, OptionsPaddingY, OptionsReadColor, OptionTextAlignment. Most of these are replacing previously existing old-style variables in "game" struct and OPT_* options. OptionsGUIX/Y and OptionTextAlignment are completely new features.
  • Added new game-wide option OPT_GUICONTROLMOUSEBUT that defines whether common GUI controls are affected by the right mouse button or not (InventoryWindows are excluded from this, because they have their own special handling for RMB).

Engine:

  • Standard Dialog options now support Right-to-left text mode.
  • Fixed a number of Room's script indexed properties not working correctly, such as: Room.Hotspots[], Room.Objects[], Room.Regions[], Room.WalkableAreas[], Room.Walkbehinds[].
  • Fixed blend modes not handled correctly by Software renderer.
  • Fixed certain blend modes not respecting transparency with OpenGL renderer.
  • Fixed default dialog options highlight color had wrong value.
  • Fixed Character.FaceDirection() not respecting blocking style parameter.
  • Fixed characters and objects not making last planned step when moving.

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