github adventuregamestudio/ags v3.6.2.9
v3.6.2 - RC3

latest release: v4.0.0.17
pre-release10 days ago

Contains all fixes from 3.6.1 P10

Own changes:

Editor:

  • Added a readonly "ProjectFilename" property to Fonts, which displays their in-project file name.
  • Added "Palette index" selection for sprite's import transparency option.
  • Added "Change Room Number" context menu command for the Rooms in Project Explorer.
  • Fixed importing GIFs with "palette 0 / N" transparency option would refer a palette color from each individual frame's palette rather than the original GIF palette, which could lead to wrong colors used as transparents.
  • Fixed Autocomplete failing in case of UNIX line endings in script file.
  • Fixed Font preview could crash the Editor with out of memory error in case of a very big font.
  • Fixed Editor won't won't let change existing TTF font's size if SourceFilename property is not set for any reason.
  • Fixed Frame index not applied when importing sprites from a GIF (regression since 3.6.2 Beta).
  • Fixed unhandled exception occuring when user right-clicks or double clicks on a informative message in the Output panel.

Script API:

  • Added Room.BackgroundCount readonly property.
  • Added GetWalkBehindBase() function, complementing SetWalkBehindBase().

Engine:

  • Fixed GUI controls with transparency are not drawn correctly by the Software renderer.
  • Fixed DynamicSprite.Rotate mistreating "degrees" argument.

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