General Improvements
- Fixed crash with new NVIDIA drivers by @hobokenn in #370
- Fixed SPTLib crash on Linux with glibc 2.36+ by @chinese-soup in #338
- Fixed SPTLib crash on Linux with new glvnd
- Added custom splits by @fireblizzard in #397: see
bxt_splits_commands andbxt_hud_splitsHUD. You can add splits activated when touching a custom trigger (bxt_splits_add_trigger) or when an entity is activated (bxt_splits_add_entity). Custom splits are communicated to BunnySplit as map changes for the map the split is on, so you should have multiple LiveSplit splits configured for every map with custom splits - Added full support and new exclusive commands for all Cry of Fear versions by @SmileyAG and @hobokenn in #333, #344, #345, #346, #354, #372, #390, #392, #393, #394, #396
- Added timer autostop for Hazard Course by @fireblizzard in #332
- Added underwater and ladder support to
+bxt_tas_autojumpby @hobokenn in #357 - Changed
bxt_show_only_viewmodel_and_playertobxt_show_only_players, changed howbxt_show_triggers_legacyworks so it is toggle-able in demos, addedfunc_ladderdrawing forbxt_show_triggers, added commands to disable drawing of various components by @SmileyAG in #380:bxt_remove_viewmodelbxt_disable_worldbxt_disable_particlesbxt_disable_brush_entitiesbxt_disable_studio_entitiesbxt_disable_sprite_entitiesbxt_disable_player_corpses
- Added environment variable
BXT_DISABLE_DEBUG_CONSOLEto disable the Bunnymod XT Debug Console by @chinese-soup in #329 - Added
bxt_remove_staminaand support forbxt_bhopcap 0for Counter-Strike 1.6 by @khanghugo in #331 - Added
bxt_fire_on_buttonto run a console command when pressing a button with the specified target by @SmileyAG in #334 - Added
bxt_fire_on_stuckto run a console command when the player is stuck by @SmileyAG in #335 - Added
bxt_hud_viewangles 2that includes punch angles by @SmileyAG in #335 - Added 'give' command for CS 1.6 by @SmileyAG in #353
- Added
bxt_hide_other_playersby @SmileyAG in #363 - Added
bxt_cam_fixedoutput tobxt_ch_get_posby @khanghugo in #371 - Added
bxt_remove_punchanglesby @SmileyAG in #369 - Added
bxt_shake_remove, changedbxt_clear_greentobxt_clear_colorby @SmileyAG in #373 - Added ammo HUD reset prevention for old CS: CZDS versions by @SmileyAG in #378
- Improved
bxt_hud_game_colorsupport for CS: CZDS by @SmileyAG in #379 - Added
func_door,func_rotating,func_traindamage tobxt_hud_entity_infoas those entities can also deal negative damage when blocked by player, by @SmileyAG in #387, #400 - Added engine build number to Discord rich game presence by @SmileyAG in #330
- Improved Discord rich game presence to differentiate between chapters on 'ba_teleport2' in Blue Shift by @SmileyAG in #343
- Added
bxt_hud_jumpdistancesimilar to KZStats plugins by @khanghugo in #340 - Fixed viewmodel disappearing in first-person HLTV by @SmileyAG in #330
- Fixed autostop for CS: CZDS and some HL mods by @SmileyAG in #342
- Fixed
bxt_hud_jumpspeedpulling velocity one frame late and issues with bhop cap by @khanghugo in #349, #356, #362 - Fixed pattern for
R_Clearto match it on 1712 build by @SmileyAG in #355 - Fixed cheats check in
bxt_remove_fps_limitby @SmileyAG in #359 - Fixed crashes and improved compatibility with some mods and engines by @SmileyAG in #330, #337, #364, #388, #389, #395, #399, #404
TAS Support Improvements
- Added
hlstrafe_version 5which changes the following:- Adds underwater detection, which means some strafing and auto-actions functionality will no longer input anything on underwater frames (by @hobokenn and @SmileyAG in HLTAS/hlstrafe#5)
- Fixes LGAGST in CS 1.6 (by @khanghugo in HLTAS/hlstrafe#4)
- Added
target_yaw look_atwhich will lock the player's view to a point set by coordinates, or to an entity (by @khanghugo in #382) - Added
bxt_tas_editor_set_target_yaw_typeto toggle betweenvelocity_lockandlook_at(by @khanghugo in #382, #398) - Added
bxt_tas_editor_resimulatewhich will resimulate the path when using multiple games, useful when the path has an RNG encounter which sometimes desyncs (by @khanghugo in #386) - Added player origin to
bxt_hud_tas_editor_status(by @khanghugo in #350, #352) - Added
bxt_tas_editor_set_frametime(by @khanghugo in #367) - Added
change target_yaw_offsetfor adding an offset totarget_yaw, for example usingtarget_yaw velocity_lockbut looking to the side or back from the velocity direction (by @khanghugo in #374) - Fixed
bxt_speed_scalingfor CS: CZDS (by @khanghugo in #383) - Fixed
+useslowdown prediction in TFC (by @SmileyAG in #361) - Changed
bxt_ch_get_postobxt_get_posand made it also print origin of point under crosshair, useful fortarget_yaw look_at(by @khanghugo in #402)
New Contributors
- @fireblizzard made their first contribution in #332
Full Changelog: aug-31-2022...jan-16-2023