General Improvements
- Fixed crash with new NVIDIA drivers by @hobokenn in #370
- Fixed SPTLib crash on Linux with glibc 2.36+ by @chinese-soup in #338
- Fixed SPTLib crash on Linux with new glvnd
- Added custom splits by @fireblizzard in #397: see
bxt_splits_
commands andbxt_hud_splits
HUD. You can add splits activated when touching a custom trigger (bxt_splits_add_trigger
) or when an entity is activated (bxt_splits_add_entity
). Custom splits are communicated to BunnySplit as map changes for the map the split is on, so you should have multiple LiveSplit splits configured for every map with custom splits - Added full support and new exclusive commands for all Cry of Fear versions by @SmileyAG and @hobokenn in #333, #344, #345, #346, #354, #372, #390, #392, #393, #394, #396
- Added timer autostop for Hazard Course by @fireblizzard in #332
- Added underwater and ladder support to
+bxt_tas_autojump
by @hobokenn in #357 - Changed
bxt_show_only_viewmodel_and_player
tobxt_show_only_players
, changed howbxt_show_triggers_legacy
works so it is toggle-able in demos, addedfunc_ladder
drawing forbxt_show_triggers
, added commands to disable drawing of various components by @SmileyAG in #380:bxt_remove_viewmodel
bxt_disable_world
bxt_disable_particles
bxt_disable_brush_entities
bxt_disable_studio_entities
bxt_disable_sprite_entities
bxt_disable_player_corpses
- Added environment variable
BXT_DISABLE_DEBUG_CONSOLE
to disable the Bunnymod XT Debug Console by @chinese-soup in #329 - Added
bxt_remove_stamina
and support forbxt_bhopcap 0
for Counter-Strike 1.6 by @khanghugo in #331 - Added
bxt_fire_on_button
to run a console command when pressing a button with the specified target by @SmileyAG in #334 - Added
bxt_fire_on_stuck
to run a console command when the player is stuck by @SmileyAG in #335 - Added
bxt_hud_viewangles 2
that includes punch angles by @SmileyAG in #335 - Added 'give' command for CS 1.6 by @SmileyAG in #353
- Added
bxt_hide_other_players
by @SmileyAG in #363 - Added
bxt_cam_fixed
output tobxt_ch_get_pos
by @khanghugo in #371 - Added
bxt_remove_punchangles
by @SmileyAG in #369 - Added
bxt_shake_remove
, changedbxt_clear_green
tobxt_clear_color
by @SmileyAG in #373 - Added ammo HUD reset prevention for old CS: CZDS versions by @SmileyAG in #378
- Improved
bxt_hud_game_color
support for CS: CZDS by @SmileyAG in #379 - Added
func_door
,func_rotating
,func_train
damage tobxt_hud_entity_info
as those entities can also deal negative damage when blocked by player, by @SmileyAG in #387, #400 - Added engine build number to Discord rich game presence by @SmileyAG in #330
- Improved Discord rich game presence to differentiate between chapters on 'ba_teleport2' in Blue Shift by @SmileyAG in #343
- Added
bxt_hud_jumpdistance
similar to KZStats plugins by @khanghugo in #340 - Fixed viewmodel disappearing in first-person HLTV by @SmileyAG in #330
- Fixed autostop for CS: CZDS and some HL mods by @SmileyAG in #342
- Fixed
bxt_hud_jumpspeed
pulling velocity one frame late and issues with bhop cap by @khanghugo in #349, #356, #362 - Fixed pattern for
R_Clear
to match it on 1712 build by @SmileyAG in #355 - Fixed cheats check in
bxt_remove_fps_limit
by @SmileyAG in #359 - Fixed crashes and improved compatibility with some mods and engines by @SmileyAG in #330, #337, #364, #388, #389, #395, #399, #404
TAS Support Improvements
- Added
hlstrafe_version 5
which changes the following:- Adds underwater detection, which means some strafing and auto-actions functionality will no longer input anything on underwater frames (by @hobokenn and @SmileyAG in HLTAS/hlstrafe#5)
- Fixes LGAGST in CS 1.6 (by @khanghugo in HLTAS/hlstrafe#4)
- Added
target_yaw look_at
which will lock the player's view to a point set by coordinates, or to an entity (by @khanghugo in #382) - Added
bxt_tas_editor_set_target_yaw_type
to toggle betweenvelocity_lock
andlook_at
(by @khanghugo in #382, #398) - Added
bxt_tas_editor_resimulate
which will resimulate the path when using multiple games, useful when the path has an RNG encounter which sometimes desyncs (by @khanghugo in #386) - Added player origin to
bxt_hud_tas_editor_status
(by @khanghugo in #350, #352) - Added
bxt_tas_editor_set_frametime
(by @khanghugo in #367) - Added
change target_yaw_offset
for adding an offset totarget_yaw
, for example usingtarget_yaw velocity_lock
but looking to the side or back from the velocity direction (by @khanghugo in #374) - Fixed
bxt_speed_scaling
for CS: CZDS (by @khanghugo in #383) - Fixed
+use
slowdown prediction in TFC (by @SmileyAG in #361) - Changed
bxt_ch_get_pos
tobxt_get_pos
and made it also print origin of point under crosshair, useful fortarget_yaw look_at
(by @khanghugo in #402)
New Contributors
- @fireblizzard made their first contribution in #332
Full Changelog: aug-31-2022...jan-16-2023