github YaLTeR/BunnymodXT jul-23-2023
Jul 23 2023

latest release: nov-11-2024
16 months ago

General Improvements

  • Fixed crash on Linux Flatpak by @YaLTeR in #408
  • Added accurate demo timer from demo runtime data on 8684 engine, use playdemo mydemo;bxt_cap_start by @eim64 in #446
  • Added bxt_fix_widescreen_fov by @SmileyAG in #448
  • Added bxt_tas_ducktap_priority by @SmileyAG in #440
  • Added bxt_hud_quickgauss 2 to show only server time by @SmileyAG in #413
  • Added bxt_show_player_bbox by @SmileyAG in #417
  • Added bxt_show_monster_bbox by @SmileyAG in #439
  • Added renderfx and model to bxt_hud_entity_info 3 by @SmileyAG in #420
  • Added bxt_collision_depth_map_fov by @SmileyAG in #414
  • Added new bxt_ch, bxt_get and bxt_print commands by @SmileyAG in #415:
    • bxt_ch_entity_set_health
    • bxt_ch_get_other_player_info
    • bxt_ch_get_velocity
    • bxt_ch_monster_set_origin
    • bxt_ch_teleport_to_entity
    • bxt_get_servertime
    • bxt_print_entities_by_index
  • Removed bxt_hud_game_alpha_max_clientside, added bxt_hud_game_alpha and bxt_hud_game_alpha_damage by @SmileyAG in #435
  • Added bxt_cof_disable_viewpunch_from_jump by @SmileyAG in #405
  • Added bxt_cof_disable_monsters_teleport_to_spawn_after_load by @SmileyAG in #410
  • Added give support in Cry of Fear by @SmileyAG in #434
  • Added different map names for older versions of CoF by @SmileyAG in #409
  • Added BXT_DISABLE_VSYNC environment variable to disable the V-Sync in pre-Steampipe builds by @SmileyAG in #424
  • Added BXT_DISABLE_DISCORD_RPC environment variable to disable the Discord RPC by @SmileyAG in #419
  • Added PAUSED text drawing in pre-Steampipe builds by @SmileyAG in #416
  • Discord RPC will get FPS from host_framerate if it is enabled by @SmileyAG in #426
  • Discord RPC will show engine build and game directory even if not connected to map by @SmileyAG in #412
  • Changed bxt_show_splits default to 0 by @YaLTeR in #425
  • Fixed bxt_show_nodes in Counter-Strike: Condition Zero Deleted Scenes by @SmileyAG in #411

TAS Support Improvements

  • Added necessary hooks for the bxt-rs TAS editor 2 to work by @YaLTeR
  • Mouse sensitivity is now set to 0 for TAS playback, and automatically restored afterwards by @YaLTeR
  • Added render_yaw_override HLTAS line to fake the camera yaw angles without affecting the movement by @YaLTeR
  • Added constant turn rate (s40, s41) strafe type by @khanghugo. The yaw field sets the turn rate
  • Made fast (+alt1) freecam twice as fast by @YaLTeR
  • Fixed a crash on quit and restart by @YaLTeR
  • Fixed clearing some TAS playback state on .hltas reset line by @YaLTeR
  • Changed bxt_tas_new to put initial commands into load_command by @YaLTeR
  • Added bxt_tas_editor_show_from_last_frames by @khanghugo in #442
  • Increased TAS script buffer to 4MiB to reduce freezes when working on large scripts in the TAS editor by @khanghugo in #441

New Contributors

Full Changelog: jan-16-2023...jul-23-2023

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