General Improvements
- Fixed crash on Linux Flatpak by @YaLTeR in #408
- Added accurate demo timer from demo runtime data on 8684 engine, use
playdemo mydemo;bxt_cap_start
by @eim64 in #446 - Added
bxt_fix_widescreen_fov
by @SmileyAG in #448 - Added
bxt_tas_ducktap_priority
by @SmileyAG in #440 - Added
bxt_hud_quickgauss 2
to show only server time by @SmileyAG in #413 - Added
bxt_show_player_bbox
by @SmileyAG in #417 - Added
bxt_show_monster_bbox
by @SmileyAG in #439 - Added renderfx and model to
bxt_hud_entity_info 3
by @SmileyAG in #420 - Added
bxt_collision_depth_map_fov
by @SmileyAG in #414 - Added new
bxt_ch
,bxt_get
andbxt_print
commands by @SmileyAG in #415:bxt_ch_entity_set_health
bxt_ch_get_other_player_info
bxt_ch_get_velocity
bxt_ch_monster_set_origin
bxt_ch_teleport_to_entity
bxt_get_servertime
bxt_print_entities_by_index
- Removed
bxt_hud_game_alpha_max_clientside
, addedbxt_hud_game_alpha
andbxt_hud_game_alpha_damage
by @SmileyAG in #435 - Added
bxt_cof_disable_viewpunch_from_jump
by @SmileyAG in #405 - Added
bxt_cof_disable_monsters_teleport_to_spawn_after_load
by @SmileyAG in #410 - Added
give
support in Cry of Fear by @SmileyAG in #434 - Added different map names for older versions of CoF by @SmileyAG in #409
- Added
BXT_DISABLE_VSYNC
environment variable to disable the V-Sync in pre-Steampipe builds by @SmileyAG in #424 - Added
BXT_DISABLE_DISCORD_RPC
environment variable to disable the Discord RPC by @SmileyAG in #419 - Added PAUSED text drawing in pre-Steampipe builds by @SmileyAG in #416
- Discord RPC will get FPS from
host_framerate
if it is enabled by @SmileyAG in #426 - Discord RPC will show engine build and game directory even if not connected to map by @SmileyAG in #412
- Changed
bxt_show_splits
default to0
by @YaLTeR in #425 - Fixed
bxt_show_nodes
in Counter-Strike: Condition Zero Deleted Scenes by @SmileyAG in #411
TAS Support Improvements
- Added necessary hooks for the bxt-rs TAS editor 2 to work by @YaLTeR
- Mouse sensitivity is now set to 0 for TAS playback, and automatically restored afterwards by @YaLTeR
- Added
render_yaw_override
HLTAS line to fake the camera yaw angles without affecting the movement by @YaLTeR - Added constant turn rate (
s40
,s41
) strafe type by @khanghugo. The yaw field sets the turn rate - Made fast (
+alt1
) freecam twice as fast by @YaLTeR - Fixed a crash on quit and restart by @YaLTeR
- Fixed clearing some TAS playback state on .hltas reset line by @YaLTeR
- Changed
bxt_tas_new
to put initial commands intoload_command
by @YaLTeR - Added
bxt_tas_editor_show_from_last_frames
by @khanghugo in #442 - Increased TAS script buffer to 4MiB to reduce freezes when working on large scripts in the TAS editor by @khanghugo in #441
New Contributors
Full Changelog: jan-16-2023...jul-23-2023