General Improvements
- Fixed crash on Linux Flatpak by @YaLTeR in #408
- Added accurate demo timer from demo runtime data on 8684 engine, use
playdemo mydemo;bxt_cap_startby @eim64 in #446 - Added
bxt_fix_widescreen_fovby @SmileyAG in #448 - Added
bxt_tas_ducktap_priorityby @SmileyAG in #440 - Added
bxt_hud_quickgauss 2to show only server time by @SmileyAG in #413 - Added
bxt_show_player_bboxby @SmileyAG in #417 - Added
bxt_show_monster_bboxby @SmileyAG in #439 - Added renderfx and model to
bxt_hud_entity_info 3by @SmileyAG in #420 - Added
bxt_collision_depth_map_fovby @SmileyAG in #414 - Added new
bxt_ch,bxt_getandbxt_printcommands by @SmileyAG in #415:bxt_ch_entity_set_healthbxt_ch_get_other_player_infobxt_ch_get_velocitybxt_ch_monster_set_originbxt_ch_teleport_to_entitybxt_get_servertimebxt_print_entities_by_index
- Removed
bxt_hud_game_alpha_max_clientside, addedbxt_hud_game_alphaandbxt_hud_game_alpha_damageby @SmileyAG in #435 - Added
bxt_cof_disable_viewpunch_from_jumpby @SmileyAG in #405 - Added
bxt_cof_disable_monsters_teleport_to_spawn_after_loadby @SmileyAG in #410 - Added
givesupport in Cry of Fear by @SmileyAG in #434 - Added different map names for older versions of CoF by @SmileyAG in #409
- Added
BXT_DISABLE_VSYNCenvironment variable to disable the V-Sync in pre-Steampipe builds by @SmileyAG in #424 - Added
BXT_DISABLE_DISCORD_RPCenvironment variable to disable the Discord RPC by @SmileyAG in #419 - Added PAUSED text drawing in pre-Steampipe builds by @SmileyAG in #416
- Discord RPC will get FPS from
host_framerateif it is enabled by @SmileyAG in #426 - Discord RPC will show engine build and game directory even if not connected to map by @SmileyAG in #412
- Changed
bxt_show_splitsdefault to0by @YaLTeR in #425 - Fixed
bxt_show_nodesin Counter-Strike: Condition Zero Deleted Scenes by @SmileyAG in #411
TAS Support Improvements
- Added necessary hooks for the bxt-rs TAS editor 2 to work by @YaLTeR
- Mouse sensitivity is now set to 0 for TAS playback, and automatically restored afterwards by @YaLTeR
- Added
render_yaw_overrideHLTAS line to fake the camera yaw angles without affecting the movement by @YaLTeR - Added constant turn rate (
s40,s41) strafe type by @khanghugo. The yaw field sets the turn rate - Made fast (
+alt1) freecam twice as fast by @YaLTeR - Fixed a crash on quit and restart by @YaLTeR
- Fixed clearing some TAS playback state on .hltas reset line by @YaLTeR
- Changed
bxt_tas_newto put initial commands intoload_commandby @YaLTeR - Added
bxt_tas_editor_show_from_last_framesby @khanghugo in #442 - Increased TAS script buffer to 4MiB to reduce freezes when working on large scripts in the TAS editor by @khanghugo in #441
New Contributors
Full Changelog: jan-16-2023...jul-23-2023