gitlab distant-horizons-team/distant-horizons 1.18.1-1.6.0a

latest releases: 2.3.2b, 2.3.1b, 2.3.0b...
3 years ago

additions:
  • 1.17 and 1.18 support - James, Ran, CoolGi, Cola, Leetom
  • Fabric support (1.16, 1.17, 1.18) - Ran, CoolGi
  • Fabric and Forge in one jar - Ran
  • VR support - AquaticLava
  • Fancy fog with AMD gpus - James
  • The option to disable vanilla fog (enabled by default) - Leetom
  • Shader based lighting (instant lighting changes) - James, Cola
  • Connected LODs (different colors for grass topped stone like cliffs) - Cola
  • Config GUI - CoolGi
  • OpenGL logging - Leetom
  • Generating LODs from file - Leetom


changes/improvements:

  • Debug key is now F8 (was F4) - Cola
  • Better GPU uploading (hopefully less stuttering) - Leetom
  • Horizontal Scale is now a number 2-32 - Cola
  • Directional Culling - Cola
  • Multithreaded feature world generation (including structures) - Leetom
  • File format change - Cola, Leonardo, Leetom
    • Negative block values allowed (to support 1.17 and 1.18)
    • Simplified folder structure
  • Major render re-write - Leetom
    • Minimum required OpenGL increased to 3.2 (from 2.1)
  • LOD's now load in a spiral - Leetom


bugfixes:

  • Partial fix to Sodium having permanent overdraw - James, Leetom
  • Surface generation speed should be faster (check 1.16) - Leetom
  • Spruce and birch trees have the correct leaf colors - Cola
  • Lowest horizontal quality and High vertical quality - Cola
  • Calculating view distances of 32 chunks when not requested - Cola
  • Prevent saving corruption if closing MC too quickly - Leetom
  • Fixed AMD rendering - Leetom
  • Underwater fog - Leetom

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