Major Additions
- Added lighting
(and lightmap use for improved nighttime colors)
- Added vertical LODs
Caves, overhangs, and float islands are now supported
- Texture based colors
Fake chunk colors should now be much closer to what they are trying to represent.
Minor Additions
- Added file compression (files went from ~3000 KB to ~200 KB)
- Added a option to disable directional culling (potentially needed for VR or certain camera mods)
- Added support for camera mods (specifically tested with BetterThirdPerson and CameraOverhaul)
- Added a overdraw option (enabled by default) to reduce the chance of holes in the world
- Added a debug keybinding (disabled by default) to disable rendering (F6)
Changes/Improvements
- Reduced stuttering when moving
(This should be especially noticeable on higher render distances)
- A new world save format (fake chunks will need to be regenerated)
- compressed files
- Improved config defaults
- Reformatted and reworded config options
- Increased the required OpenGL version to 4.5 (from 1.5(?))
- Improved color transitions on transparent boundaries (specifically the transition between real and fake ocean chunks)
Note:
This version has been confirmed to work in Eclipse and retail Minecraft.
(retail running Forge: 1.16.5-36.1.3)
How can I download this mod?
click the "Distant-Horizons_1.16.5-a1.5.0" link
How to compile
- download the source code and extract it somewhere
- open a command line in the project folder
- run the command: "./gradlew build"
- the compiled jar file will be in the folder "minecraft-lod-mod-XXXXX\build\libs"