Fixes
- aiming at invisible enemies EE-142
- CSM rendering EE-257
- animation looping EE-261
- crocodile EE-250
- sword of damocles EE-113
- blocks can now be stacked atop each other EE-267
- mesh collision shifts EE-263
Improvements
- menu animation EE-246
- shader optimizations
- static meshes are now dynamically lit
New features
- midas gold statue transformation scene EE-173
- HBAO EE-219
- performance meter (check the render settings)
Changes
- input mapping config structure cleaned up