github nk3nny/LambsDanger 2.5.4_dev1
2.5.4 Dev 1

latest releases: 2.6.1_dev2, 2.6.1_dev1, 2.6.0...
pre-release2 years ago

Added Italian translations translation #297 ~ Thanks to Nilia119
Added fleeing info to debug draw banner #299
Added artillery and mortars turning towards target for increased feedback #300

Improved German and English translations #297
Improved artillery markers by showing spotter location #300
Improved doGroupHide and tacticsContact timings #303
Improved groups never suppressing as a group #304
Improved AI dodging evaluation (less dodge locking) #305
Improved assault memory handling* #306
Improved units will no longer suppress quickly moving vehicles, such as aircraft** #306
Improved Garrison group tactics #307
Improved Assault group tactics #308
Improved tactics assess More intelligent sorting of targets #309

Fix taskReset resetting anims for unconscious or mounted units #301
Fix taskCamp forcing animations on units in vehicles and turrets #302

*LAMBS Danger.fsm added a memory feature to AI groups back in version 2.5.0 assaulting buildings. Essentially groups will remember and share suspected positions of enemies. This improvement streamlines the handling of building positions and adds some breakout patterns to prevent the AI from becoming too target locked to the building they are currently searching through. In short: smorter CQB AI.

**The suppression feature has been improved in two ways. The AI will be less likely to suppress fast moving targets, such as aircraft, and squads are again more able to suppress as a group. Expect much more dangerous application of AI firepower.

From the team
@diwako / @jokoho48 / @nk3nny


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Full Changelog: 2.5.3...2.5.4_dev1

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