Added units will act more intelligently to "hold fire" commands
Added makes it possible to quit engagement cycle by setting combatMode to "BLUE" or "GREEN". I.e., ordering units to hold fire.
Added checkbox to disable Dynamic reinforcement system for Task Waypoints
Fixed halves chance of suppression when enemy is merely 'detected' at not actually considered a target easy to fire at.
Fixed units 'walking' when retreat option is enabled in taskAssault
Fixes missing taskAssault Retreat mode waypoint text
Changed taskPatrol and taskHunt groups are no longer set to reinforce by default
Changed player led groups no longer receive shared information
Improved reduced use of AI smoke
Improved debug draw (performance and settings)
Improved entries in taskModule configs
Improved group assessments of close combat situations
Improved groups set to WHITE combat mode are less likely to enter group suppression mode
Minor tweaks to waypoint text