github nk3nny/LambsDanger 2.5.1_RC2
2.5.1 Dev. Version 2

latest releases: 2.6.1, 2.6.1_dev3, 2.6.1_dev2...
pre-release3 years ago

2.5.1 Dev Release 2

Added new pathfinding/formations module*
Added ZEN Context Actions for Reinforcement

Fixed units standing up at inopportune times in assault/assaultMemory
Fixed groups rarely utilising 'aggressive' contact state
Fixed groups failing to use hand signals and callouts
Fixed units spamming 'Negative'
Fixed armoured vehicles suppressing useless positions
Fixed issue with taskAssault calling taskArtillery

Changed Renamed DisableGroupAI Module to Configure Group AI

Improved Render Positions of DebugDraw
Improved brainEngage handling of speed change when engaging
Improved brainEngage exit clause by better balanced ammunition check
Improved simplified params array in danger fsm
Improved prevent Script Errors with TaskArtillery when no Artillery is defined

LAMBS Formations
This version sees the inclusion of an internal path and formation mod into LAMBS Danger.fsm. What to look for:

  1. Infantry will be faster to move into and through buildings
  2. Infantry formations will be slightly more compact, but also quicker to react
  3. Stress and outright horror at being flanked and destroyed in urban areas.

This is combined with a slight philosophy change in regards to stance changes. Most stance changes will now be caused by reacting to enemy fire, threats, or when group actions are undertaken. All in all, expect an even more capable combatant...

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