A complete rewrite of Anime.js, with a modular, ESM-first API, improved performance, and TONS of new features.
Tip
If you're migrating from v3, check out the migration guide.
animejs-v4-release-video.mp4
Timer
createTimer(options)
Schedules and controls timed function callbacks that can be used as a replacement to setTimeout()
or setInterval()
, keeping animations and callbacks in sync.
This is the base class that both Animation and Timeline inherit from.
- Properties:
duration
,delay
,loop
,loopDelay
,frameRate
,playbackRate
- Methods:
play()
,pause()
,resume()
,restart()
,cancel()
,seek()
,stretch()
,then()
Animation
animate(targets, options)
New parameters:
- New Object syntax, with
from
parameter{ from: .5, to: .5, ease: 'inOut(3)' }
playbackEase
: Apply easing to overall animation progresscomposition
: Control how animations interact with existing ones:"replace"
: Override existing animations (default)"blend"
: Combine additively with existing animations"none"
: Run independently without affecting others
modifier
: Function to transform animation values during renderframeRate
: Control the max fps of the animationkeyframes
: More flexible keyframes system with four different syntaxes:- Tween value keyframes
- Tween parameters keyframes
- Duration-based keyframes
- Percentage-based keyframes
Improvements
- Added support for CSS variables
- Added support for hex colors with an alpha channel, e.g., '#F443' or '#FF444433'.
New callbacks:
onBeforeUpdate
: Called before each animation updateonRender
: Triggered when animation values are updated and appliedonLoop
: Triggered when animation completes an iterationonPause
: Called when animation is paused, either manually or when interrupted by an other animation
New methods:
refresh()
: Update all function-based values with new statesrevert()
: Restore all animated properties to their original valuescomplete()
: Immediately complete the animationstretch(newDuration)
: Scale animation to new durationthen(callback)
: Simpler Promise handling
Timeline
createTimeline(options)
Better children defaults definition with a dedicated defaults
parameter.
Children loop and direction parameters are now correctly taken into account, and will be counted in the total duration of the timeline, allowing seeking trough the different iterations.
New methods:
set(target, params, position)
: Set properties instantly at positioncall(function, position)
: Execute callback at timeline positionsync(animation, position)
: Synchronize external animation with timelinelabel(name, position)
: Create named markers for referencingremove(targets, propertyName)
: Remove specific animationsrefresh()
: Update all function-based values
New position syntax:
- Label references:
"labelName"
- Previous animation references:
"<"
(end) and"<<"
(start) - Relative positions:
"+=100"
,"-=50"
,"*=1.5"
Animatable
createAnimatable(target, properties)
Efficiently animates target properties, making it an ideal replacement for [animate()](https://animejs.com/documentation/animation)
and [utils.set()](https://animejs.com/documentation/utilities/set)
in situations where values change frequently, such as cursor events or animation loops.
Draggable
createDraggable(target, options)
Adds draggable capabilities to DOM Elements with physics, constraints, and callbacks.
ScrollObserver
onScroll(options)
Triggers and synchronises Timer, Animation and Timeline instances on scroll.
Scope
createScope(options)
Anime.js instances declared inside a Scope can react to media queries, use custom root elements, share default parameters, and be reverted in batch, streamlining work in responsive and component-based environments.
SVG
svg
Enhanced SVG animation helpers.
New methods:
morphTo(path, precision)
: Shape morphing between SVG pathscreateMotionPath(path)
: Move elements along SVG pathscreateDrawable(selector, start, end)
: Control SVG path drawing
Stagger
stagger(options)
The stagger()
function can now be used as a Timeline time position.
Utils
utils
Utility functions for DOM manipulation, math operations, and animation helpers, that can be easily chained together.
WAAPI
waapi.animate(targets, options)
Create Native browser WAAPI powered animations with the simplicity of Anime.js.
Easing System
New easing functions:
linear(x1, x2, x3, ...)
: Multi-point linear interpolationirregular(length, randomness)
: Random stepped easingin(power)
,out(power)
,inOut(power)
: Parameterized power functions
Spring
createSpring(options)
New spring syntax with Object parameters.
Engine Configuration
engine
Easier global settings configuration
engine.defaults
: Set default animation parametersengine.timeUnit
: Choose between seconds or millisecondsengine.precision
: Control decimal precision for animated values globallyengine.pauseOnDocumentHidden
: Control if animations pause when tab is inactive