- Added code to correctly detect 15-bit highcolor vs 16-bit highcolor
display format support, despite SDL falsely indicating 16-bit
color in both cases, which fixes incorrect colors on 15-bit display
modes. - Fix up VGA DAC/palette mapping to display the emulator screen
properly on 16-bit true color displays. Fixed off-by-one shift
mistake in the DOSBox-X render scaler code that caused
green and purple tints to colors on 16-bit true color displays.