This pre-release is for demonstration purposes only. A lot of quest rework is still being done for the final 0.4.0 release.
New features from the 0.4.0 Alpha 4 release:
- Updated Labs to use the new questing system and features
- Removed boss's "IsDead" value in debugging overlays
- Bug fix for the
maxBots
limit of a quest being exceeded if multiple bots select it in a short period of time - Bug fix for bosses trying to regroup with dead followers (for real this time)
- Bug fix for bots sometimes stuck in ambush or hold-position quest steps
IMPORTANT NOTES:
- If either the player-Scav spawning system or player-Scav conversion-chance adjustment system is active, the "/client/game/bot/generate" endpoint will be overwritten with a QuestingBots endpoint! This may affect compatibility with other mods!**
- config.json files from previous releases are not compatible.
- Please continue using the SAIN pre-release DLL (attached below) until a new version is released.
- Looting Bots 1.2.0 or later is required for looting interop commands to work
Known Issues:
- Only Factory, Customs, Woods, Labs, and Interchange quests have been updated. Quests for all other maps still need to be revised.
- Bots still open the stupid 3rd-floor office doors on Factory when they're supposed to be hiding in there.
Things to test:
- Is performance comparable to the 0.3.5 and 0.4.0 alpha releases? If not, in what conditions is lag now occurring?
- If you encounter a solo bot ambushing you, how convincing is it?
- How does the flow of PMC's and PScavs feel on Factory, Customs, Woods, Labs, and Interchange? Are they traversing the map in a realistic manner?
- How realistic is the PScav spawning system (on all maps)? Does the amount of PScavs on each map seem reasonable vs. raid time?
- Is the amount of PScavs vs. raid time reasonable when using mods like DONUTS?