What's Changed
- feat(frame generation): frame pacing tuning by @doodlum in #1010
- fix(pbr): double-sided normal flipped twice by @ThePagi in #1012
- fix: interior check by @sicsix in #1013
- fix: interior check 2 by @sicsix in #1017
- fix(vr): horizontal line on water by @sicsix in #1018
- fix(vr): broken shadows by @sicsix in #1016
- feat(lodblending): add LOD blending feature with adjustable settings by @sicsix in #1011
- fix(VR): fix SSGI artifacts by @alandtse in #1021
- fix(pbr): terrain mismatch between cells with and without pbr by @ThePagi in #1022
- fix: check for bad pbr textures by @alandtse in #1020
- fix: fix crash on invalid base object by @doodlum in #1024
- fix: fix parabolic shadow noise by @doodlum in #1023
- chore(sss): remove jitter by @doodlum in #1025
- fix: correct the pbr texture checking by @jiayev in #1026
New Contributors
Full Changelog: v1.2.0...v1.2.1