This is a "TRUNK" build of DLSS Enabler 3.03.000.0.
In this regards, it means that this build will be updated very regularly based on current development and without changing the version number, nor the ALPHA/BETA suffix. This also means, that binary provided in this TRUNK release will be changing in time, even though the link to it will stay intact.
DISCLAIMER:
Its a very experimental build, some features might be unstable and are being under active development. Use this version of DLSS Enabler only for testing and experimentation
If you want to use DLSS Enabler for casual gaming, please install the 3.02.000.0 version instead.
Features like DeepDVC and Frame Generation might require extra configuration (either in ini setting or in OptiScaler menu).
All the changes will be reflected in the changelog below (latest ones in italic font):
CHANGES SINCE 3.02.000.0:
- Feature: Updated OptiScaler to version 0.7.0-pre63 and 0.6.8-pre5 (selectable during installation)
- Bugfix: Addressed a game crash in some games introduced as a bug in recent trunk build
- Feature: Updated DLSS Enabler to 3.03.000.0-alpha13
- Feature: Added autoloading of Reshade mod if its present under reshade64.dll file name in the game directory.
- Feature: Linux support improvements in setup application (released for internal testing)
- Feature: Added new installation options: d3d12.dll and d3d11.dll
- Feature: Changed how DLSS Enabler selects the target GPU in multi-GPU setup, from now it picks the most performant one according to Windows, instead of the one with highest amount of VRAM available
- Feature: Updated FakeNVAPI to version 1.1.1
- Feature: Added selectable Optiscaler version to be installed (default is 0.7, alternative is 0.6)
- Feature: Added support for Frame Generation with HUD detection in DirectX12 games that do not support it at all (feature provided by OptiScaler 0.7) - can be enabled in OptiMenu
- Feature: Added experimental support for Frame Generation (without HUD detection) in DirectX12 and Vulkan games that implement Streamline 2.x and enable DLSS upscaling and Reflex feature - can be enabled in nvngx.ini file
- Feature: Added experimental support for injectable DeepDVC into the games that do not support that feature (feature available to NVIDIA RTX GPUs only)
- Feature: Added experimental option to inject Reflex/AL2/Latency into games that do not support it at all (for now injection works only if DLSS upscaler is active) - configurable in ini file (Reflex=inject setting)
- Feature: Implemented fallback to LatencyFlex for NVIDIA GPUs running under Linux (in DLSS Enabler 3.01, and 3.02 Reflex was disabled entirely under Linux, due to the bug in dxvk implementation)
- Feature: Implemented possibility to switch to LatencyFlex on NVIDIA GPUs - configurable in ini file (ReflexEmulation=on)
- Feature: Improved overall games compatibility under Windows and Linux when using various overlays like RivaTuner Statistics, SpecialK, etc...
- Feature: Improved troubleshooting capabilities
- Feature: Recompiled DLSSG-to-FSR3 files to make them much smaller than original
- Bugfix: Defaulting to FRS 3.1 upscaler (instead of XeSS/FSR 2.1) in The Witcher 3 when GPU doesn't support native DLSS to address issue with artifacts produced by the game on building windows in Oxenfurt
- Bugfix: fixed regression introduced with one of the previous trunk builds where dxgi.dll installation option did not unlock DLSS on AMD GPUs or crashed some games on NVIDIA GPUs