github andrikpowell/nyan-doom v1.1.9.2

latest releases: v1.2.5, v1.2.4, v1.2.3...
5 months ago

Highlights:

  • Added new "Status Widget" to show active powerups to DSDAHUD (added by default, and can be turned on via "status widget" menu under "Status Bar / HUD").
  • Added new "Change Colormap On Lite Amp" option
  • Squished a few bugs and tweaked some defaults

Changelog:

  • Added new status_widget HUD widget that shows icons for active powerups.
    • Can stack both horizontal (default) or vertical.
    • Individual elements (such as powerups, areamap, berserk, etc) can be turned on / off via "status widget" menu under "Status Bar / HUD".
    • If you have a custom DSDAHUD lump, you may need to add status_widget to use the new widget. (Example: status_widget 2 16 bottom_left 0)
  • Added new "Change Colormap On Lite Amp" option to allow the fullbright effect to be disable (use at your own risk, certain maps may be designed around this powerup)
  • Fixed Doom 1 intermission screens taking longer than they should have when "Pause After Intermission" was active.
  • Tweaked armor HUD lumps STFARMS3 and STFARMS4 to match how the berserk (and new status) indictors are printed
    • (players won't notice any difference, however if mappers replaced these lumps, they will now be offset 2 units up)
  • Added "ENDOOM Terminal Wait-for-input" config option
    • Recently found that Doom launcher applications that hid the console, would cause Nyan-Doom to not quit fully (due to the player not being able to dismiss the message in the terminal)
    • To fix this, I've disabled this functionality by default, but kept the feature accessible via nyan-doom.cfg under the setting terminal_endoom_wait.
    • Note this only affects the "terminal" style of ENDOOM, and will not be a problem if ran with Nyan-Launcher.
  • Changed default for "Play Quit SFX (Slower Quit)" (default: no)
    • Didn't realise that turning this option to "yes" not only plays a sound effect when quitting, but also results in the quit taking longer (due to having to wait for the SFX to play)
  • Other various minor fixes
  • Updated to include DSDA-Doom v0.28.2 features

MacOS requires an arm64 or Intel processor [MacOS 14.0 or later]

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