github Wieku/danser-go 0.5.2

latest releases: 0.11.0, 0.10.2, 0.10.1...
3 years ago

Flags:

  • Fixed -quickstart on maps that start around 0s causing background dim/blur and coin to stay at In level

Play/Replay:

  • Added possibility to turn off cursor smoke
  • Cursor is now visible above HUD
  • Fixed replays on maps starting at 0s being cut before that point
  • Increased the thickness of average/UR box border to avoid artifacts if resolution is smaller than 1080p
  • Fixed health bar not being hidden during breaks
  • Fixed avatars not being scaled properly with Gameplay.ScoreBoard.Scale

Knockout:

  • Fixed top knockout players not being visible if number of players is bigger than 50

Scoring:

  • Improved accuracy of relax replays

Beatmaps:

  • Fixed beatmaps that don't exist anymore not being removed from the database
  • Fixed stopping danser during beatmap migration causing database to become corrupted

Graphics:

  • Improved quality of fonts
  • Added experimental Graphics.Experimental.UsePersistentBuffers - it may rise fps a bit in some cases, uses more VRAM
  • Reduced the number of OpenGL calls a bit
  • Force dedicated GPU (AMD and NVIDIA) on Windows
  • Fixed rendering on Intel's iGPUs

General improvements:

  • Added support for UTF-16 .osu and skin.ini files
  • Added basic system info to danser.log to make issue reporting a bit easier

+ probably some things I forgot about.

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