Flags:
- Fixed
-quickstart
on maps that start around 0s causing background dim/blur and coin to stay atIn
level
Play/Replay:
- Added possibility to turn off cursor smoke
- Cursor is now visible above HUD
- Fixed replays on maps starting at 0s being cut before that point
- Increased the thickness of average/UR box border to avoid artifacts if resolution is smaller than 1080p
- Fixed health bar not being hidden during breaks
- Fixed avatars not being scaled properly with
Gameplay.ScoreBoard.Scale
Knockout:
- Fixed top knockout players not being visible if number of players is bigger than 50
Scoring:
- Improved accuracy of relax replays
Beatmaps:
- Fixed beatmaps that don't exist anymore not being removed from the database
- Fixed stopping danser during beatmap migration causing database to become corrupted
Graphics:
- Improved quality of fonts
- Added experimental
Graphics.Experimental.UsePersistentBuffers
- it may rise fps a bit in some cases, uses more VRAM - Reduced the number of OpenGL calls a bit
- Force dedicated GPU (AMD and NVIDIA) on Windows
- Fixed rendering on Intel's iGPUs
General improvements:
- Added support for UTF-16
.osu
andskin.ini
files - Added basic system info to
danser.log
to make issue reporting a bit easier
+ probably some things I forgot about.