github Vita3K/Vita3K-Android v11
Vita3K Android Release 11

latest release: v12
9 months ago

Vita3K Android release 11 Changelog (non exhaustive list):

  • Revert part of the shader optimisations from the last release (because of turnip driver bugs...)
  • Fix some issues with the handling of MSAA 2x, fix graphical issues (partial blur) in some Nihon Falcon games
  • Allow custom drivers and renderer to be set differently for each game
  • Fix some crashes when installing games / custom drivers
  • Use a static version of ffmpeg now that the Android version is open source

Rebase on PC version:

  • Implement fractional upscaling, allows game to render at 1.25x, 1.5x (or 0.5x) the original resolution (Macdu)
  • Add a FPS hack option which allows some games running at 30 FPS on the PS Vita to run at 60 fps on the emulator (Ys 8, GoW, Uncharted...) (Macdu)
  • Language updates (Corden, nishinji)
  • Multiple fixes (bookmist)
  • Use hardware accelerated decryption: speed up game installation by almost 10x (Macdu)
  • Improve depth/stencil identification: Fix shadows in Gravity Rush (Macdu)
  • Use paths instead of wide strings for paths (bookmist)
  • Improve path support on Linux (Steveice10)
  • Put audio parameters in a new audio tab (Zangetsu)
  • Add PS vita Audio/video folder access and crash fixes (bookmist)
  • Fix sRGB PNG texture exportation (dima)

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