Vita3K Android release 11 Changelog (non exhaustive list):
- Revert part of the shader optimisations from the last release (because of turnip driver bugs...)
- Fix some issues with the handling of MSAA 2x, fix graphical issues (partial blur) in some Nihon Falcon games
- Allow custom drivers and renderer to be set differently for each game
- Fix some crashes when installing games / custom drivers
- Use a static version of ffmpeg now that the Android version is open source
Rebase on PC version:
- Implement fractional upscaling, allows game to render at 1.25x, 1.5x (or 0.5x) the original resolution (Macdu)
- Add a FPS hack option which allows some games running at 30 FPS on the PS Vita to run at 60 fps on the emulator (Ys 8, GoW, Uncharted...) (Macdu)
- Language updates (Corden, nishinji)
- Multiple fixes (bookmist)
- Use hardware accelerated decryption: speed up game installation by almost 10x (Macdu)
- Improve depth/stencil identification: Fix shadows in Gravity Rush (Macdu)
- Use paths instead of wide strings for paths (bookmist)
- Improve path support on Linux (Steveice10)
- Put audio parameters in a new audio tab (Zangetsu)
- Add PS vita Audio/video folder access and crash fixes (bookmist)
- Fix sRGB PNG texture exportation (dima)