GodSVG releases its sixth alpha! This release focuses on stability, setting the stage for bigger changes in the upcoming alpha releases.
Thanks to @Vovkiv and @Swarkin for helping with keeping translations up to date.
What's new?
- Added support for XML comments, CDATA, and text nodes.
- Text still can't be rendered, but at least it won't break when it goes through GodSVG.
- Added direct support for the and elements.
- Improved editing of formatters and color palettes.
- A lot of bugfixes and enhancements.
- Fixed precision-related issues (i.e., you should no longer get 12.399998 instead of 12.4)
- Fixed issues when dragging handles while UI scale is different from 1.0
- Optimizations to the built-in file dialog
- Fixed issues with exports on Web not respecting some of the configuration options
- Reference images are finally implemented on Web
- Fixed issues when opening various popups on Web that do clipboard checks
- Added an option to open the file that's currently being worked on via the OS
- Color fields in settings can now handle SVG syntaxes with alpha
- Fixed various small issues in attribute fields and other LineEdits
- Fixed various bugs that could cause selections to not work as intended, as well as a crash
- Fixed rasterization of SVGs with fractional size
- Fixed viewBox not handling exponent syntax (i.e., "2e3")
- Fixed crash when color attributes reference a URL other than linearGradient or radialGradient
- Path popups now only disable path commands that would result in an invalid syntax, others are marked as warnings and still allowed
- Fixes issue where shortcut buttons can displace the UI if the shortcut text is big
- Fixes bug where camera limits are broken for very small SVG dimensions
- General optimizations compared to alpha 5
- And some smaller things...
Please consider making a donation on Github sponsors, Ko-Fi, or Patreon. Any financial support would really help me get GodSVG to the finish line!
See the website for more information about the project: https://godsvg.com
Expand Assets below to download the alpha release for your platform.
Don't want to download anything? Check out the web build at https://godsvg.com/editor. But keep in mind GodSVG is at its heart a desktop application, so the web build suffers from worse performance, slow load times, and certain limitations.