Commit: cda0ab8
TR1X changes
Changes:
- added an option to use TR2-style UI bars (Graphics → UI → Bars look)
- added an option to use PS1-style UI bars (Graphics → UI → Bars look) (#1637)
- added a new
/cls
//clear
console command to quickly clear console logs - added support for ladders (#3124)
- improved PS1-style UI faithfulness
- improved sound settings:
- added tabs (Volume and Misc)
- added a dedicated option to control master volume (Sound options → Volume → Master volume)
- added a dedicated option to control cutscenes volume (Sound options → Volume → Cutscenes volume) (#3490)
- added a dedicated option to control FMV volume (Sound options → Volume → FMV volume) (#3490)
- added a dedicated option to control general ambient volume (Sound options → Volume → Ambient volume) (#3707)
- improved volume settings to accept slow input for finer adjustments
- changed OG glitch-related config options to be on/fixed by default (#3929)
- changed the UI style to use the PS1 look by default (Graphics → UI → Menu style)
- changed max pickup scale to 200% (#3952)
- fixed pickup scale being greyed out if the 3D pickups option is enabled (#3952)
- fixed certain ambient sounds volume scaling wrong on non-100% volumes
- fixed trapdoor type 3 (object #67) not functioning (#3895)
- fixed gameplay settings UI displaying eagerly after the first use (#3583, regression from 4.13)
- fixed changing FPS after advancing frames in photo mode causing the game to speed up (#3605, regression from 4.13)
- fixed CPU spike during playing FMVs (#3908, regression from 4.6)
- fixed
/play
command likely to skip opening FMVs when inventory buffering is enabled (#3910, regression from 3.0) - fixed
/pos
command crashing in cutscenes (#3944, regression from 4.10) - fixed loading a save made in the gym with the item cheat resulting in Lara's meshes appearing broken (#3917, regression from 4.7)
- fixed resumed music tracks playing briefly track start upon savegame load (#3916)
- fixed loading TombATI saves with shotgun equipped causing weird Lara's animation (#3920, regression from 4.12)
- fixed numerous interactions with movable blocks, trapdoors, drawbridges, bridges, sliding pillars, and falling blocks for custom levels (#2758):
- added the ability for movable blocks to move on trapdoors, drawbridges, bridges, sliding pillars, and falling blocks
- added the ability for stacks of movable blocks to fall and land on trapdoors, drawbridges, bridges, sliding pillars, and falling blocks
- added the ability for stacks of movable blocks to fall when on opened trapdoors and drawbridges
- fixed various bugs with falling movable blocks
- fixed recordings replaying commands twice (regression from 4.14)
- fixed the fix for the sticky corner glitch not being optional - now linked to Gameplay → Fixes → Wall glitch mode (#3957, regression from 4.14)
TR2X changes
Changes:
- added an option to use Lara's barefoot sound effects in appropriate levels (Sound options → Barefoot SFX) (#2643)
- added dev console gradient backdrop, similar to TR1X (#2150)
- added an option to use smooth bars (Graphics → UI → Smooth bars, default off)
- added an option to use TR1-style UI bars (Graphics → UI → Bars look)
- added an option to use PS1-style UI bars (Graphics → UI → Bars look) (#1637)
- added an option to use PS1-style UI backgrounds and frames (Graphics → UI → Menu style) (#1635)
- added an option to use PS1-style carpet texture animation (Graphics → UI → Background style) (#1630)
- added an option to change target lock modes (Gameplay → Controls → Weapon lock mode) (#3950)
- added an option to cycle targets (Gameplay → Controls → Target change; Controls → Misc → Change Target) (#3951)
- added a new
/cls
//clear
console command to quickly clear console logs - added an option to turn off ingame timer in the inventory ring (Gameplay → General → Timer counts in inventory) (#3931)
- improved sound settings:
- added tabs (Volume and Misc)
- added a dedicated option to control master volume (Sound options → Volume → Master volume)
- added a dedicated option to control cutscenes volume (Sound options → Volume → Cutscenes volume) (#3490)
- added a dedicated option to control FMV volume (Sound options → Volume → FMV volume) (#3490)
- added a dedicated option to control general ambient volume (Sound options → Volume → Ambient volume) (#3707)
- added an option to turn off sound effect pitching (#625)
- improved volume settings to accept slow input for finer adjustments
- changed OG glitch-related config options to be on/fixed by default (#3929)
- changed the Use PSX FOV option name to Use PS1 FOV (Graphics → Visuals → Use PS1 FOV)
- changed the UI style to use the PS1 look by default (Graphics → UI → Menu style)
- changed the bar appearance to use the PS1 look by default (Graphics → UI → Bars look)
- changed the inventory and stats screen to use the PS1 wave animation by default (Graphics → UI → Background style)
- changed max pickup scale to 200% (#3952)
- fixed pickup scale being greyed out if the 3D pickups option is enabled (#3952)
- fixed trapdoor type 3 (object #116) not functioning (#3895)
- fixed camera stutter when shimmying on ladders to the left (#3904, regression from 1.3)
- fixed gameplay settings UI displaying eagerly after the first use (#3583, regression from 1.3)
- fixed changing FPS after advancing frames in photo mode causing the game to speed up (#3605, regression from 1.3)
- fixed CPU spike during playing FMVs (regression from 0.6)
- fixed
/play
command likely to skip opening FMVs (#3910, regression from 0.8) - fixed resumed music tracks playing briefly track start upon savegame load (#3916)
- fixed highlight size in health and air bars
- fixed a potential crash when loading a save where Lara is holding a flare (#3924, regression from 1.0)
- fixed unrestricted look mode allowing cinematic cameras to be broken out of (#3926, regression from 1.4)
- added the ability for falling movable blocks to kill Lara outright if one lands directly on her (#3784)
- fixed numerous interactions with movable blocks, trapdoors, drawbridges, bridges, lifts, and falling blocks for custom levels (#2758):
- added the ability for movable blocks to move on trapdoors, drawbridges, bridges, lifts, and falling blocks
- added the ability for stacks of movable blocks to fall and land on trapdoors, drawbridges, bridges, lifts, and falling blocks
- added the ability for stacks of movable blocks to fall when on opened trapdoors and drawbridges
- added the ability for movable blocks to travel up and down lifts
- fixed various bugs with falling movable blocks
- fixed Lara hang climbing up a movable block used as a ladder piece (#3828)
- fixed a rare crash if the t-rex is killed with a grenade and many other enemies are active (#3938)
- fixed recordings replaying commands twice (regression from 1.4)
- fixed the fix for the sticky corner glitch not being optional - now linked to Gameplay → Fixes → Wall glitch mode (#3957, regression from 1.4)