Unreleased – 670b683 · Diff · History
- added multi-key combo shortcuts (up to 3 keys) with two binding slots per action for both keyboard and controller
- added remembering of the last played mod
- added a new console command,
/tp enemy, to cycle Lara through hostile creatures in the current level - added a new animation command,
ITEM_ACTION_TURN_90, which will rotate the affected item 90° - added dynamic mod discovery from the games/ directory using new
extendsandnamefields in gameflow.json5 - added expanded statistics screen customization, including per-row toggles and a choice between bare and bordered layouts (Graphic Options → Stats)
- added optional save/heal crystal counts to level and final statistics (#5180)
- changed
--levelto no longer require-e/--engineto work - improved rendering line segments (poison darts, rain drops, SWAT laser sights)
- fixed recordings keeping unbound hotkeys active during playback
- fixed being unable to change FOV after using photo mode without restarting the level (#5246, regression from TR1X 4.15)
- fixed Lara getting stuck if using crouch-roll near very low ceilings (#5248)
TR2:
- changed the Detonator Box to no longer hard-code dynamic light output; refer to the migration guide for custom levels
- fixed the total possible kill count in Furnace of the Gods being inaccurate if the monks are attacked (#5229)
TR3:
- added Security Laser (Alarm) control
- added Security Laser (Damage) control
- added Security Laser (Kill) control
- added Rotating Laser control
- added Sentry Gun control
- added Civilian control
- added Detonator Box control
- added Prisoner control
- added MP 1 control
- added MP 2 control
- added Orca control
- added Area 51 Rocket control
- added Hook control
- added pickup aids (Graphic Options → Visuals → Pickup aids) (#5239)
- restored the cutscene at the beginning of High Security Compound
- changed Area 51 Rocket to no longer hardcode room 52 as the fire blast room; instead it checks for presence of an upwards portal pointing to the rocket room
- changed enemies who are killed by lasers to be included in the stats
- fixed Sophia's staff having a shadow in the City cutscene
- fixed some doors having a bad rotation when closing, mostly visible when using the door cheat
- fixed the Area 51 sliding doors being offset too far from the floor
- fixed bad vertices in staircase static meshes in Aldwych and Lud's Gate, allowing for visible gaps in geometry (#5182)
- fixed bad positioning of light static meshes in Aldwych that could result in Lara not grabbing certain ledges (#5181)
- fixed several missing textures in Lud's Gate room 77