github LostArtefacts/TRX latest
Development snapshot

7 hours ago

Unreleased46ab76b · Diff · History

  • added the ability to control whether or not allies are hostile towards Lara via Lua (#3873)
  • added the ability to control via Lua which enemies are allies and which are ones that will fight with allies (#3873)
  • added support for 3D secret objects, and provided defaults for OG levels in TR2 (#4380)
  • added catalog object IDs to Lua
  • added support for locked cameras, similar to TR4+ (#2040)
  • added support to use O_DINO_WARRIOR and O_FISH as aliases for O_TREX and O_BARRACUDA respectively
  • changed the swinging axe to be defined separately from other pendulums (use object O_SWINGING_AXE in catalogs)
  • changed ember emitters in TR2 to use the SFX_LAVA_FOUNTAIN sample (#4376)
  • changed the following trap types to support being reset (#3993)
    • collapsible tiles
    • Damocles swords
    • ember emitters
    • falling ceiling
    • hooks
    • icicles
    • lava wedge
    • pendulums
    • pushblocks (via timed triggers only)
    • spike ceilings
  • changed the fonts to no longer use hardcoded character widths
  • changed the fonts to use dedicated sprites for accented characters instead of composing them at runtime
  • fixed Bacon Lara not always being drawn perfectly in sync with Lara's animation (#4210)
  • fixed Lara standing two clicks below O_FALLING_BLOCK_3 items in TR1 rather than directly on top (#4374)
  • fixed the scuba diver's death SFX not playing (#4386)
  • fixed skybox faces with transparent pixels always rendering in front of all other faces (#4351, regression from 1.0)
  • fixed unbound inputs not being saved between game launches (#4360, regression from TR1X 4.14/TR2X 1.4)
  • fixed Lara drawing a flare when the draw weapons input is pressed, and she already has an active flare but no weapons (#4361, regression from TR2X 1.4)
  • fixed Lara automatically being given TR2 weapons in TR1 NG+ when playing the OG levels (#4365, regression from 1.0)
  • fixed Lara's pistol holster meshes appearing in TR1 NG+ in place of her Uzi holster meshes (#4368, regression from 1.0)

Don't miss a new TRX release

NewReleases is sending notifications on new releases.