Unreleased – 2bcb7df · Diff · History
- added footprints to savegames
- added
O_GENERIC_TRAP_1…10for custom levels, with properties to set damage, blood intensity and collision details; animations are fully offloaded to data - added support for custom levels to use plinth/pedestal pickups by defining the
pickup_modeproperty of collectable items; refer to object documentation (#5007) - added animation details to the UI debug overlay for Lara's arms, visible when
enable_debug_animis on - improved handling of dead enemies used as switch triggers in custom levels by not altering their activation status and by adding detection for having been exploded (#5682)
- fixed Lara getting stuck in the flare throwing animation if she is killed in this state
- fixed ghost flare lighting/effects spawning if Lara is killed while drawing or undrawing a flare
- fixed a crash if loading a save that was made on the final frame of Lara's flare control transition animation (#5683)
- removed the hard-coded spawn distance between Puna and his Lizards (#5686)