Commit: 234c339
TR1X changes
Tag: 4.9-143-g234c339
Unreleased - ××××-××-××
- added an ability to customize the fog distances (#634)
- added an ability to customize the water color see the reference (#1532)
- added support for a hex water color notation (eg.
#80FFFF
) in the game flow file - added support for antitriggers, like TR2+ (#2580)
- changed the
draw_distance_min
anddraw_distance_max
tofog_start
andfog_end
- changed
Select Detail
dialog title toGraphic Options
- changed the number of static mesh slots from 50 to 256 (#2734)
- changed the "enable EIDOS logo" option to disable the Core Design and Bink Video Codec FMVs as well; renamed to "enable legal" (#2741)
- fixed the bilinear filter to not readjust the UVs (#2258)
- fixed disabling the cutscenes causing the game to exit (#2743, regression from 4.8)
- fixed anisotropy filter causing black lines on certain GPUs (#902)
- fixed mesh faces not being drawn under some circumstances (#2452, #2438)
- fixed objects disappearing too early around screen edges (#2005)
- fixed the trapezoid filter being toggled if Alt-F4 (either left or right) is used to close the game (#2690)
- fixed enemies in one-click high water appearing with a water tint, and not making any animation sounds (#2753)
- fixed the scale of the four keys in St. Francis' Folly (#2652)
- fixed the panther at times not making a sound when it dies, and restored Skate Kid's death SFX (#2647)
- fixed a crash when 3D pickups are disabled and Lara crosses a trigger to look at a pickup item (#2711, regression from 4.8)
- fixed trapezoid filter warping on faces close to the camera (#2629, regression from 4.9)
- fixed Mac builds crashing upon start (regression from 4.9)
- fixed sprites rendering black if no shade value is assigned in the level (#2701, regression from 4.9)
- fixed being stuck on the Restart Level page if using save crystals and F5 is pressed when no saves are present (#2700, regression from 4.8.2)
- fixed being stuck on the Exit to Title page if using save crystals and a new save is made when there were previously none, and then F5 is pressed (#2700, regression from 4.9)
- fixed the sprite UVs to restore the right and bottom edge pixels (#2672, regression from 4.8)
- fixed sprites missing the fog effect (regression from 4.9)
- improved bubble appearance (#2672)
- improved rendering performance
- removed the pretty pixels options (it's now always enabled, #2258)
TR2X changes
Tag: 0.10-203-g234c339
Unreleased - ××××-××-××
- added support for The Golden Mask (#1621)
- added ability to turn off legal screen and FMVs (#2740)
- added ability to turn off ingame cutscenes (#2127)
- added sunglasses for graphic options (#1615)
- added control over the fog distances for players and level builders (#1622)
- added control over the water color for players and level builders see the reference (#1619)
- added an installer for Windows (#2681)
- added the bonus level game flow type, which allows for levels to be unlocked if all main game secrets are found (#2668)
- added the ability for custom levels to have up to two of each secret type per level (#2674)
- added BSON savegame support, removing the limits imposed by the OG 8KB file size, so allowing for storing more data and offering improved feature support (legacy save files can still be read, similar to TR1) (#2662)
- added NG+, Japanese, and Japanese NG+ game mode options to the New Game page in the passport (#2731)
- changed savegame files to be stored in the
saves
directory (#2087) - changed the default fog distance to 22 tiles cutting off at 30 tiles to match TR1X (#1622)
- changed the number of static mesh slots from 50 to 256 (#2734)
- changed the maximum number of items (moveables) per level from 256 to 10240 (1024 remains the limit for triggered items) (#1794)
- changed the maximum number of visible enemies from 5 to 32 (#1624)
- changed the maximum number of effects (flames, embers, exploding parts etc) from 100 to 1000 (#1581)
- fixed the inability to completely mute the sounds, even at sound volume 0 (#2722)
- fixed the final two levels not allowing for secrets to be counted in the statistics (#1582)
- fixed Lara's holsters being empty if a game flow level removes all weapons but also re-adds the pistols (#2677)
- fixed the console opening when remapping its key (#2641)
- fixed collision issues with drawbridges, trapdoors, and bridges when stacked over each other, over slopes, and near the ground (#2752)
- fixed the drawbridge producing dynamic light when open (#2294)
- fixed the scale of several pickup models in The Golden Mask (#2652)
- fixed the shark in The Cold War not making any sounds when biting Lara (#2678)
- fixed the in-game cinematic camera at times yielding invalid positions (and hence views) in custom levels (#2754)
- fixed sprites rendering black if no shade value is assigned in the level (#2701, regression from 0.8)
- fixed a crash if an image was missing
- fixed a crash on level load if an animation has no frames (#2746, regression from 0.8)
- fixed a crash in custom levels with large rooms (#2749)
- removed the need to specify in the game flow levels that have no secrets (secrets will be automatically counted) (#1582)
- removed the hard-coded end-level behaviour of the bird guardian for custom levels (#1583)