What's Changed
- Add rear faces of inscriber die by @Sea-Kerman in #6948
- Fix #6921: Prevent washing uncolored items by @Technici4n in #6949
- Fix #6924: restore off-hand swapping in AE2 guis by @Technici4n in #6950
- Fix #6939: focused interface amount button background looks awful by @Technici4n in #6951
- Fix #6879: facades don't use the correct biome colors by @Technici4n in #6952
- Fix #6889: z-fighting between straight dense cables and cable facades by @Technici4n in #6954
- Fix #6931: use world height for spatial anchor overlay by @Technici4n in #6955
- Fix #6905: Fire AttackBlockCallback from PartLeftClickPacket for protection mods compat by @Technici4n in #6956
- Update quartz bud and cluster textures by @Technici4n in #6938
- Modernize Inscriber by @Technici4n in #6958
- Fix #6890: allow combining annihilation planes in anvils by @Technici4n in #6959
- Fix #6817: Reduce budding quartz harvest decay by @Technici4n in #6963
- Add 3D Guidebook Scenes by @shartte in #6908
- Fix #6967: Make channels prioritize dense cables by @Technici4n in #6971
- Fix mixels on dense and smart dense cables by @Sea-Kerman in #6972
- Use 3 (dense/cable/normal) tiers for channel pathing by @Technici4n in #6973
- Fix #6847: Allow interface restocking from interface in other networks by @Technici4n in #6975
- Fix #6977: Allow interfaces to push to other interfaces by @Technici4n in #6979
- Fix #6970: Add tooltip image to creative cells by @Technici4n in #6980
- Fix #6987: Terminal fluid dupe when less can be extracted than expected by @Technici4n in #6988
- Fix #6966: Add dyeable portable cells like leather armor by @Technici4n in #6996
- Fix #6968: Make PPs round-robin across their sides by @Technici4n in #6997
- Fix IO port redstone button, fixes #6989 by @Sea-Kerman in #7000
- Fix #6995: Rework fluid cell type count by @62832 in #7001
- Fix #6840: Wireless terminals print out of range message multiple times by @Technici4n in #7005
- Make facades always be 1/16th of a block wide by @Technici4n in #7006
- Fix #6892: Send processing pattern inputs in the encoded sparse order by @Technici4n in #7007
- Make matter cannon fire one pellet harder instead of more pellets with more accel cards by @Sea-Kerman in #7010
- Implement Spatial Anchor on Fabric by @Technici4n in #7011
- Hide level emitter redstone button when a crafting card is inserted by @Sea-Kerman in #7023
- Fix tags going missing when dragging ghost fluids from REI by @jpenilla in #7025
- Fix missing pixels on orange dense smart cable by @Sea-Kerman in #7028
- Add event to find terminal for the "Crafting job completed" toasts by @Mari023 in #7031
- Use action bar for feedback messages by @jpenilla in #7026
- fix #7015 by @Mari023 in #7035
- Fix issues relating to Annihilation Plane checking if it can store a block and then breaking it in two separate ticks (by doing it all in one tick) by @jpenilla in #7037
- Fix crankable sides on charger and growth accelerator by @Sea-Kerman in #7036
- search for mod names and mod IDs by @Mari023 in #7039
- half output of slab to chiseled quartz block by @Mari023 in #7038
- Allow AddOns to add their own TestPlots by @Mari023 in #7043
- Fix #6849: Don't require power to connect QNBs (but they still drain power) by @Technici4n in #7045
- Fix #7012: Spatial anchor keeps loading extra chunks by @Technici4n in #7046
- Fix #6821: Client/server desync in network tool upgrade slots by @Technici4n in #7047
- Fix #6644: Network toolbox slots visible in terminal settings subscreen by @Technici4n in #7048
- Fix rare texture rendering issues in GUIs by @Technici4n in #7049
- Fix interfaces and PPs not saving after inv changes by @Technici4n in #7050
- Improvements to AE2 commands by @shartte in #7052
- Fix some cases of loading chunks while unloading them by @Technici4n in #7053
- Fix 6th row of crafting cpu screen always being empty by @jpenilla in #7060
- Fixed checking of maximum spatiall cell dimensions when doing a transfer by @soepie7 in #7061
- Sort crafting status/plan entries in GUIs by @jpenilla in #7063
- Fix #6990: Crash when moving controller with SCS by @Technici4n in #7067
- Fix #6725: Too many items in the system, prevents items from showing up by @Technici4n in #7069
- Added upgrade card functionality to vibration chamber by @Sea-Kerman in #7058
- Vibration Chamber Retexture by @Sea-Kerman in #7074
- Fix Missing Particle Texture in block/cube by @Sea-Kerman in #7076
- Fix applying unbreaking to annihilation planes by @jpenilla in #7075
- Fix Wireless Terminal IEnergySource (fixes #7077) by @jpenilla in #7081
- Add overflow destruction card support to storage buses by @jpenilla in #7083
- Allow switching between access points when a wireless terminal menu is open by @jpenilla in #7082
- Fix #7054: make Growth Accelerator work on various plants by @Technici4n in #7084
- Fix #7065: Override
TransformRecipe#isSpecial
by @Technici4n in #7085 - Cleanup convention tag usage by @Technici4n in #7087
- Guidebook by @Sea-Kerman in #7095
- Implement Help Buttons on Most UIs to Directly Open the Guidebook by @shartte in #7101
- Make more stuff growth acceleratable by @Sea-Kerman in #7104
- Fix #7105: Make export busses try to give overflow back by @Technici4n in #7106
- Fix #7091: Inscriber allowing press extracts in unsided mode by @Technici4n in #7107
- Fix #7066: Lazily initalize AEKey display name cache by @Technici4n in #7108
- Add a hotkey to open the guide directly for items (like ponder). by @shartte in #7111
- Fix #6992: Give fake players the UUID of the owning player by @Technici4n in #7118
- Fix #6857: Clear pinned keys and pending jobs on game join by @Technici4n in #7120
- Make /clear behave like Vanilla when used on AE2 blocks by @shartte in #7121
- Allow crafting jobs to be requested from conversion monitors by @62832 in #7109
- Move linking wireless access terminals to the wireless access point by @shartte in #7125
- Fix #7116: Remove security system by @Technici4n in #7143
- Remove exception control flow to create
IGridConnection
s by @Technici4n in #7144 - Make IO Buses use Storage Bus UI by @ramidzkh in #7137
- Fix #6621: Make it easier to place parts between cables by @Technici4n in #7146
- Check stack size before comparing stacks in InternalInventory by @Technici4n in #7149
- Prevent mobs from pathfinding through cables by @Minebrine66 in #7153
- Fix #7147: Show part placement inside of cables with a bit of transparency by @Technici4n in #7154
- Updated to 1.20 JEI/REI by @shartte in #7189
- Fix #7173: Allow automation to extract inscriber outputs even when smashing by @Technici4n in #7192
- Update to 1.20.1 by @Technici4n in #7194