This is a beta release of v8. It does not contain any new Neoplasm faction content - that will be included in a future beta release.
With over a year since last release, this version has a massive amount of changes. Here are the highlights:
- Overhaul of Serpulo campaign, with many new user-submitted maps and reworks of existing ones
- Difficulty modifiers for the campaign
- New launch pad mechanics - a landing pad is now required to receive resources
- New functionality for the Interplanetary Accelerator (still a work in progress)
- The tech tree can now be viewed in multiplayer for other players
- Unique icons for sectors in the tech tree
- Core database tabs for different planets (or mods, should they choose to support it)
- New functionality that enables repairing derelict blocks
- Several new production & utility blocks for Erekir
- Command group hotkeys for units
- New unit stances for patrolling, holding fire, queuing commands and more
- New unit commands for looping payload unit transfer, moving into payload blocks, and more
- New visuals for unit command selection
- A new pathfinding implementation for units with enhanced performance and reduced unit jams
- A new UI for editing terrain in-game
- New ammo types for Erekir turrets
- Balancing & visual improvements for Serpulo turret ammo
- Instructions for displaying text and applying drawing transformations for logic processors
- A new system for displaying arbitrary in-game textures or shapes in maps with world processors
- New UI for easily managing world processor scripting in maps
- Many various new features for logic blocks, especially world processors
- Significant rendering performance optimizations
Due to internal changes, this release is incompatible with v7 Java mods. See https://mindustrygame.github.io/wiki/modding/8-migrationv8 for a list of changes needed to update a Java mod to v8. JSON mods should be largely unaffected.