github Anuken/Mindustry v117
6.0 Build 117 - Beta

latest releases: v, v146, v145.1...
pre-release3 years ago

Only a few days left until stable 6.0 release now. The campaign should now be playable; I've done a playthrough and fixed all the bugs and irregularities I encountered.

Aside from internal modding API changes and potential bugfixes, 6.0 should not have any more additions.

  • Added basalt boulder decoration block
  • Added hint about generator use & power transfer
  • Added hotkeys for planet map & research [Desktop]
  • Made power node placement smarter
  • Fixed color codes appearing in logs [Server]
  • Fixed schematics dialog showing menu on ESC [Desktop]
  • Made projector lights fade smoothly to prevent rapid flashing during power outages
  • Buffed Lancer turret

Campaign:

  • Made Windswept Islands slightly harder
  • Fixed damage calculation algorithm completely destroying bases even at low damage % (if your sector was annihilated while you weren't looking, now you know why)
  • Fixed enemy bases having incorrect walls
  • Fixed slag puddles staying after sector is lost
  • Fixed sectors being completely intact after defeat and re-launch
  • Fixed sectors getting negative resources due to unloaders
  • Fixed sector broken blocks being cleared after defeat
  • Fixed preset sectors not auto-unlocking
  • Fixed plastanium not appearing on tech tree
  • Reduced high-tier wave unit appearance
  • Reduced enemy base difficulty scaling
  • Reduced invasion chance
  • Added hints about guardians and armor
  • Added descriptions to sectors that didn't have them
  • Made Salt Flats significantly less difficult
  • Made base building AI less difficult

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