Only a few days left until stable 6.0 release now. The campaign should now be playable; I've done a playthrough and fixed all the bugs and irregularities I encountered.
Aside from internal modding API changes and potential bugfixes, 6.0 should not have any more additions.
- Added basalt boulder decoration block
- Added hint about generator use & power transfer
- Added hotkeys for planet map & research [Desktop]
- Made power node placement smarter
- Fixed color codes appearing in logs [Server]
- Fixed schematics dialog showing menu on ESC [Desktop]
- Made projector lights fade smoothly to prevent rapid flashing during power outages
- Buffed Lancer turret
Campaign:
- Made Windswept Islands slightly harder
- Fixed damage calculation algorithm completely destroying bases even at low damage % (if your sector was annihilated while you weren't looking, now you know why)
- Fixed enemy bases having incorrect walls
- Fixed slag puddles staying after sector is lost
- Fixed sectors being completely intact after defeat and re-launch
- Fixed sectors getting negative resources due to unloaders
- Fixed sector broken blocks being cleared after defeat
- Fixed preset sectors not auto-unlocking
- Fixed plastanium not appearing on tech tree
- Reduced high-tier wave unit appearance
- Reduced enemy base difficulty scaling
- Reduced invasion chance
- Added hints about guardians and armor
- Added descriptions to sectors that didn't have them
- Made Salt Flats significantly less difficult
- Made base building AI less difficult