yarn lottie-ios 3.4.2

latest releases: 4.5.0, 4.4.3, 4.4.2...
2 years ago

Note: Lottie 3.4.0 added a new rendering engine powered by Core Animation. Please try it out and let us know if you encounter any issues! It will be enabled by default in a future version of Lottie. More information is available in this announcement: #1627

New features

  • Added support for Repeater shape items to Core Animation rendering engine (#1688)
  • Added support for inverted matte layers to Core Animation rendering engine (#1712)
  • Added fillMode support to GradientFill shape items (#1702)
  • Added support for non-integer animation widths/heights (#1694)

Bug fixes

  • Fixed CocoaPods installation issue by removing .swift-version file (#1674)
  • Changeed default behavior when bundle image is not found from assertionFailure to warn (#1680)
  • Fixed issue where isAnimationPlaying would be incorrect when using LottieLoopMode.playOnce (#1682)
  • Fixed regression where InvertedMatteLayers wouldn't animate when using Main Thread rendering engine (#1684)
  • Core Animation rendering engine now respects LayerModel.hidden and ShapeItem.hidden flags (#1689)
  • Fixed where strokes would not appear under certain conditions (#1691)
  • Core Animation rendering engine now supports animating multiple properties of shape bezier paths (#1690)
  • Core Animation rendering engine now correctly Ignores masks with MaskMode.none (#1693)
  • Fixed issue where Core Animation engine would render negative stroke offsets incorrectly (#1698)
  • Improved shape fill behavior for overlapping shapes when using Core Animation rendering engine (#1699)
  • Fixed issue that caused text layer descenders to be cut off when using some fonts #1697
  • RenderingEngineOption.automatic now falls back to the Main Thread rendering engine when attempting to apply Trim to Fill (unsupported by Core Animation rendering engine) (#1706)
  • Fixed bug in AnimationView.play(fromFrame:toFrame:) with fromFrame: nil (#1707)
  • Fixed issue where some spatial keyframes would be ignored by Core Animation rendering engine (#1714)
  • Fixed issue where certain AnimationKeypaths were not applied correctly by Core Animation rendering engine (#1715)
  • Fixed issue where stroke with dash pattern could unexpectedly be rendered as pills instead of circles (#1718)
  • Fixed issue where large GradientFill / GradientStroke would be cut off when using Core Animation rendering engine (#1721)

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