API changes
- World objects are not pickable by default anymore. To enable picking, set
Material.pick_writetoTrue.
What's Changed
- Refactor wgpu renderer by @almarklein in #675
- Fix minigalleries in docs by @almarklein in #677
- Better line-render behavior for nonfintes by @almarklein in #680
- Documentation improvements by @almarklein in #679
- Point shader improvements by @almarklein in #681
- Make pixel_ratio follow canvas if it changes by @almarklein in #685
- Prevent error message about id when passing invalid args to a wobject by @almarklein in #688
- Fix that changing the ImageMaterial.map does not update it by @almarklein in #689
- Fix
look_atby @panxinmiao in #691 - Fix update issues related to render_mask by @almarklein in #687
- PointMaterial -> PointsMaterial in error string by @hmaarrfk in #692
- Update image_plus_points to demostrate variable point sizes by @hmaarrfk in #695
- Update expected timeline for version 1.0 by @hmaarrfk in #703
- Updated wx rotating cube example by @cansik in #697
- Add point sprites by @almarklein in #693
- Fix wobbly points by @almarklein in #706
- Supports InstancedMesh Shadows by @panxinmiao in #705
- Allow picking of background objects by @hmaarrfk in #700
- Add functions to select a specific gpu by @almarklein in #709
- Use the render_mask to control when the background shader is displayed by @hmaarrfk in #711
- Make mesh dynamic example be a little more natural by @hmaarrfk in #710
- Improve trimesh conversion by @schlegelp in #707
- Fix examples with new "load_mesh" by @panxinmiao in #716
- Use imageiov3 to avoid warning in skybox by @hmaarrfk in #717
- Making material pickability controllable by @hmaarrfk in #704
- Refactor enums by @almarklein in #718
- Fix that pick_write is not dynamic by @almarklein in #722
- New enum for coordinate space by @almarklein in #723
- Add PointsMarkerMaterial by @almarklein in #708
- Basic new line support for left to right scripts by @hmaarrfk in #712
- Fix render_mask logic for points by @almarklein in #729
- Set the children property of the
WorldObjectclass to be read-only. by @panxinmiao in #728 - Align and fix rendermask usage by @almarklein in #730
New Contributors
- @cansik made their first contribution in #697
- @schlegelp made their first contribution in #707
Full Changelog: v0.1.18...v0.2.0