Fixes and Improvements
- Fix Arcade Physics group collisions,
nearest
andfurthest
, and static group refresh. Thanks samme! - Fail gracefully when a texture isn't created in
addBase64()
- Improve RenderSteps initialization, removing a private method substitution
- Fix Layer's use of RenderSteps
- Fix reversion that removed camera zoom on separate axes
- Fix filter padding precision
- Fix filter padding offset with internal filters
- Improve
TransformMatrix.setQuad
documentation - Fix shader not switching when TilemapLayer and TileSprite are in the same scene