npm phaser 3.85.0-beta.1
Phaser v3.85.0 Beta 1

7 days ago

Version 3.85.0 - Itsuki - in development

New Features

  • BaseSoundManager.isPlaying is a new method that will return a boolean if the given sound key is playing. If you don't provide a key, it will return a boolean if any sound is playing (thanks @samme)
  • WebGLRenderer.dispatchContextLost is a new internal method that is called when the WebGL context is lost. By default this is bound to the property WebGLRenderer.contextLostHandler. If you override the context loss handler, be sure to invoke this method in due course.
  • WebGLRenderer.dispatchContextRestore is a new internal method that is called when the WebGL context is restored. By default this is bound to the property WebGLRenderer.contextRestoreHandler. If you override the context restore handler, be sure to invoke this method in due course.
  • WebGLRenderer.setContextHandlers is a new internal method with 2 optional parameters: contextLost and contextRestored. These allow you to overwrite the default contextLostHandler and contextRestoreHandler handlers. (thanks @yaustar)
  • Phaser.Textures.Frame#setCutPosition is a new internal method with 2 optional parameters: x and y. These sets the x and y position within the source image to cut from.
  • Phaser.Textures.Frame#setCutSize is a new internal method with 2 parameters: width and height. These sets the width, and height of the area in the source image to cut. (thanks @FelipeIzolan)
  • Introduced new constants in ORIENTATION_CONST.js. The constants LANDSCAPE_SECONDARY and PORTRAIT_SECONDARY have been added to the Phaser.Scale.Orientation object. These constants represent the secondary landscape and portrait orientations respectively. This addition provides more granular control over device orientation handling in Phaser. Fix #6837 (thanks @rexrainbow)

WebGL Rendering Updates

  • WebGLTextureWrapper.update expanded:
    • source parameter is now type ?object, so it can be used for anything that is valid in the constructor.
    • New format parameter can update the texture format.

Updates

  • Calling Timeline.pause will now pause any currently active Tweens that the Timeline had started (thanks @monteiz)
  • Calling Timeline.resume will now resume any currently paused Tweens that the Timeline had started (thanks @monteiz)
  • Calling Timeline.clear and Timeline.destroy will now destroy any currently active Tweens that the Timeline had created. Previously, active tweens would continue to play to completion (thanks @monteiz)
  • TimelineEvent has a new property called tweenInstance. If the Timeline event has a tween that has been activated, this will hold a reference to it.
  • If you create a BitmapText with an invalid key it will now throw a runtime error. Previously it just issued a console warning and then crashed (thanks @samme)
  • The console warnings when Audio files are missing/incorrect have been improved (thanks @samme)
  • The requestVideoFrame polyfill has been updated to the latest release, which should resolve some SSR framework issues. Fix #6776 (thanks @lantictac)
  • ScaleManager listeners includes checks for the screen.orientation object and adds/removes a change eventListener method to handle screen orientation changes on mobile devices. The orientationchange event is still maintained for backwards compatibility. Fix #6837 (thanks @rexrainbow)

Bug Fixes

  • The activePointers game config option is now the correct amount of touch input pointers set. Fix #6783 (thanks @samme)
  • The method TextureManager.checkKey will now return false if the key is not a string, which fixes issues where a texture could be created if a key was given that was already in use (thanks Will Macfarlane).
  • Added all of the missing Loader Config values (such as imageLoadType) to LoaderConfig, so they now appear in the TypeScript defs.
  • The EXPAND scale mode had a bug that prevented it from using the world bounds cameras, cutting rendering short. Fix #6767 (thanks @Calcue-dev @rexrainbow)
  • Calling getPipelineName() on a Game Object would cause a runtime error if running under Canvas. It now simply returns null. Fix #6799 (thanks @samme)
  • Calling the Arcade Body setPushable(false) method for circle bodies prevents the bodies from being pushed. Fix #5617 (thanks @kainage)
  • Calling addDeathZone() on a particle emitter Game Object had a bug where the DeathZone used world position coordinates. DeathZone now uses local position coordinates following the particle emitter position. Fix #6371 (thanks @vforsh)
  • Updated the GetLineToLine method in GetLineToLine.js to handle the case where dx1 or dy1 values is zero. This ensures the function correctly returns null in this case to prevent errors in calculations involving line segments. Fix #6579 (thanks @finscn)
  • Resolved all kerning issues in WebGL bitmap text rendering. This includes adjustments to glyph positioning and spacing, ensuring accurate and visually pleasing text display across all WebGL contexts. Fix #6631 (thanks @monteiz)
  • Resolved an issue in GetBitmapTextSize.js where an extra empty line was added when setMaxWidth was called, and the width of the line was less than a word. Previously, yAdvance was incorrectly incremented by lineHeight + lineSpacing for each word, leading to an unintended increase in vertical space. The correction now calculates yAdvance based on the currentLine index, ensuring that vertical spacing accurately reflects the number of lines. Fix #6807 (thanks @AlvaroNeuronup)

Input Bug Fixes

  • The method pointer.leftButtonReleased will now return true when multiple mouse buttons are being pressed.
  • The method pointer.rightButtonReleased will now return true when multiple mouse buttons are being pressed.
  • The method pointer.middleButtonReleased will now return true when multiple mouse buttons are being pressed.
  • The method pointer.backButtonReleased will now return true when multiple mouse buttons are being pressed.
  • The method pointer.forwardButtonReleased will now return true when multiple mouse buttons are being pressed. Fix #6027 (thanks @michalfialadev)

Examples, Documentation, Beta Testing and TypeScript

Thanks to the following for helping with the Phaser Examples, Beta Testing, Docs, and TypeScript definitions, either by reporting errors, fixing them, or helping author the docs:

@lgtome
@samme
@AlbertMontagutCasero
@rexrainbow

Deprecation Warning for the next release

The next release of Phaser will make the following API-breaking changes:

  • We are removing Phaser.Struct.Map and replacing it with a regular JS Map instance. This means methods like contains and setAll will be gone.
  • We are removing Phaser.Struct.Set and replacing it with a regular JS Set instance. This means methods like iterateLocal will be gone.
  • The Create.GenerateTexture, all of the Create Palettes and the create folder will be removed.
  • The phaser-ie9.js entry-point will be removed along with all associated polyfills.

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