npm @babylonjs/core 9.33.0

2 hours ago

Core

  • Add render-pass command stream batching for native hosts - by matthargett (#19075)
  • Clustered lighting: sheen uses the out-of-scope normalW (WGSL/GLSL compile error) - by increasinglyHuman (#19049)
  • WebGPU: GPU frame time with timestamp writes, read after the frame's submit - by enriqxxx (#19066)
  • Fix WGSL StandardMaterial fresnel blend and area light check - by RizgarOzan (#19074)
  • RenderTargetTexture: a fresh render id before each pass - by enriqxxx (#19073)
  • Temporal view data in the scene uniform buffer for WGSL: camera history and TAA jitter - by enriqxxx (#19038)
  • Meshes: keep no Vector3 per vertex when a mesh's positions are its geometry's - by enriqxxx (#19065)
  • KHR_materials_scatter import/export - [New Feature] by MiiBond (#18810)
  • Materials: keep pipeline names and plugin declarations as flat strings - by enriqxxx (#19060)
  • Fix solid particle winding for glTF model meshes - [Bug Fix] by Popov72 (#19058)
  • Gaussian Splatting: fix WebGPU texture fetch performance and add opt-in GPU depth sort - [New Feature] by CedricGuillemet (#19013)
  • Fix HtmlTexture rendering with current HTML-in-Canvas APIs - [Bug Fix] by Popov72 (#19052)

Inspector

  • Add Inspector Lite skeleton, morph, and particle inspection - by ryantrem (#19071)
  • fix(inspector-v2): fall back to Unknown class name when getClassName is absent - by peda-cos (#18998)

Loaders

  • KHR_materials_scatter import/export - [New Feature] by MiiBond (#18810)
  • Handle omitted glTF morph target attributes - by bghgary (#19064)
  • Gaussian Splatting: fix WebGPU texture fetch performance and add opt-in GPU depth sort - [New Feature] by CedricGuillemet (#19013)

Serializers

  • KHR_materials_scatter import/export - [New Feature] by MiiBond (#18810)

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