Changes:
- #16600: Expose limitVelocityDamping parameter in particle system editor
- #16603: Fix #16600
- #16599: First installment of the Thin Maths
- #16601: Adding handling of InstacedMesh inside of addAllAssetsToContainer that was missing.
- #16602: FrameGraph: add support for motion blur
- #16596: Add WebAudio node and microphone input sound sources to AudioEngineV2
- #16598: fix shaders uninitialized members
- #16595: Fix screenshot tools fxaa background color
- #16594: USDZ Exporter: Some small fixes
- #16582: Add new addon to render text using MSDF
See More
- #35: Strange FPS drop
- #23: [question] list meshes with checkCollisions = true
- #21: Camera movement keys
- #16590: Sandbox: fix pan speed when model was loaded via drag and drop
- #16586: Fix (very broken) BVH animation
- #16579: Clamp NdotV to 0.0 for diffuse roughness
- #16591: Deleting particle system velocity limit throws error in console.
- #16593: Fix #16591
- #16592: Two buttons for creating velocity gradients on particle system editor
- #16588: Removed hard coded value for cameraGizmo
- #16589: Fix animation goToFrame with negative speedRatio
- #16587: bug fix - "moveWithCollisions" method parameter slideOnCollide==false now moves mesh to NEAR the collision point, instead of AT the collision point
- #16584: Make explicit the need for engine renderloop for end frame, and fix some small typos
- #16570: IFlowable added
- #16581: Add linear hex value to color picker when color is stored in linear mode
- #16580: new feature - slideOnCollide parameter for "abstractMesh.moveWithCollisions" (defaults to true)
This list of changes was auto generated.