npm @babylonjs/core 8.53.0

7 hours ago

Changes:

  • #17970: FrameGraph: process the custom render targets defined at scene level
  • #17971: Viewer: Fix async timing bugs with SSAO
  • #17966: [PG] Phantom files in some scenarios
  • #17960: Inspector v2: Fix setting the active camera when a frame graph is used at scene level
  • #17969: [code-simplifier] Simplify IsLightSupported method by removing redundant else keywords
  • #17967: Fix clusteredLighting bug when setting depthSlices to a value below initial value
  • #1: Object has no method 'createSphere'
  • #17965: [NPE] Removing fresnel block
  • #17964: [NPE] Updating logic for camera zoom on small meshes
  • #17961: Copilot code review instructions to detect missing extension imports
See More
  • #17963: Inspector v2: Fix race conditions in back compat for entity selection and property pane highlighting
  • #17962: Fix files that rely on an extension that they do not import
  • #17957: Group all OpenPBR properties together
  • #17959: Add Intensity to spotLightProperties
  • #17958: Rendering Pipelines: add a isReady method to SSR and SSAO2 pipelines
  • #17956: [GeospatialCamera] Fix keyboard input DPR bug and expose overrideable up vector calc
  • #17934: Highlight Layer: Ensure that the highlight layer works well with custom use of the stencil buffer
  • #17953: Fix VSCode MCP error: Remove github aw MCP from VSCode config
  • #17954: Inspector v2: Call registerBuiltInLoaders in quick create
  • #17955: [InspectorV2] Fix console warn from duplicate labels
  • #17952: NullEngine: createTexture: added buffer to internal texture
  • #17943: [NPE] Removing Ramp/Remap
  • #17948: [NPE] Fixing number math block
  • #17950: WebGPU: Fix crash when enabling reflection fresnel and falloff in the background material
  • #17949: WebGPU: Fix wrong buffer capacity
  • #33: Avoid usage of canvas if already POT texture
  • #17951: Fix some issues in the audio V2 code
  • #17946: Viewer: Shadow bug fixes

This list of changes was auto generated.

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