npm @babylonjs/core 8.49.7

latest release: 8.50.0
8 hours ago

Changes:

  • #17823: Updates to vector3.function parameters
  • #17821: Inspector v2: Fix texture preview/editor cube map gamma and face orientation bugs + transparency checkerboard
  • #17818: FrameGraph: add support for the new selection outline layer
  • #7: FPS Drops from 60 FPS to 30 FPS
  • #15: Camera controls takes much processing due to float32
  • #17817: Adjust the step size of the slider in the inspectorV2 Texture component
  • #17814: [NPE] Fixing emitter and rendering group
  • #4: Enable High DPI display support.
  • #17816: WebGPU: Fix wrong color space conversion when loading images
  • #17808: Improve Gaussian Splatting Compound Splats
See More
  • #17772: [SharedUI/InspectorV2] New Accordion features
  • #17813: Add new Panner block
  • #17807: Draco: Handle & bubble up rejected promises
  • #17812: Minor edits
  • #17809: [InspectorV2] Fix bug where you cannot reexport env after dragging/dropping a new env texture
  • #17805: Fix CSG2 losing uvs data
  • #17804: Inspector v2: Toolbar and tab cleanup
  • #17757: [SceneLoader] Use uniqueIds for animation relationships
  • #10: Lowercase and Unix
  • #17583: Introduce selection outline layer
  • #17799: More WGSL conversion for atmosphere
  • #17801: FrameGraph: Fix disabled pass when alpha blending is enabled
  • #17797: Point to plane distance for math.vector.functions
  • #17798: Atmosphere updates
  • #17795: FrameGraph: Add alphaMode property to all post-process tasks
  • #17794: FrameGraph: Make alphaMode visible from post-process tasks
  • #17793: Fix peer updates on publish
  • #17792: Improve teleport nme
  • #17769: [NPE] Port custom effects
  • #423: Sampling mode and anisotropic filtering (Windows only?)
  • #17789: Fix Camera Forward Block

This list of changes was auto generated.

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