Changes:
- #17673: [NPE] Issues with remap block
- #17634: Thin native engine
- #17671: Add support for clamp node for NPE
- #17672: Allow vector3 UI to let the user pick value from a color
- #17664: [InspectorV2] Add SpriteManager snippet server save/load. Refactor particleSystemProperties to use same snippet utils
- #17666: [InspectorV2] Texture preview transparent
- #17669: Only warn once when audio param ramp fails on Firefox
- #17668: Inspector v2: Gui in scene explorer + launch gui editor
- #17665: [InspectorV2/Fluent] Fix Gradient UX
- #17663: [InspectorV2] Add missing Physics properties
See More
- #17662: [glTF Exporter] Fix double subset of indices with non-zero verticesStart
- #17661: Viewer: Add support for querying hotspots when multiple models are loaded
- #17647: Disable Depth sort flag
- #17659: [GSplat] Fix vertex count in sorting worker
- #17654: [InspectorV2] Shadow generator, DirectionalLight setup/debug properties
- #17660: FrameGraph: switch to v1
- #17658: [InspectorV2] Fix "ShowInspector is not defined" error in Test App
- #17657: [NPR] Add Vector3.Distance
- #17655: [InspectorV2] QuaternionPropertyLine Rad/Deg label
- #17653: Inspector v2: Add support for launching node editors (legacy path)
- #17650: [InspectorV2] Add useEuler setting
- #17652: [TouchCamera] Handle undefined in setupInputs
- #17649: [InspectorV2] Various missing properties in debug, stats, camera, and abstractmesh components
- #17651: [InspectorV2/Fluent] PropertyLine uses shared InfoLabel component
- #17648: [NPE] Adding emitterPosition to systemBlock
- #17645: [NPE] Migrating flowmap to NPE
- #3: Add Color tint support to Sprite and Layer
- #2: trying to run babylon.js from jsfiddle results in error
- #17643: [NPE] Migrating attractors
- #72: Strange issue with lighting and StandardMaterial
This list of changes was auto generated.