Changes:
- #17625: [GeospatialCamera] Rework center/radius calc after zoom to point
- #17624: [GeospatialCamera] Stop zooming once a rotation motion occurs
- #17622: [GeospatialCamera] Allow zooming to cursor if already at radiusMin
- #17621: Light: Add a flag to not add the light to the scene at creation time
- #17620: Add timeout check on readiness
- #17616: Inspector v2: Make EntitySelector include editable links
- #17619: FrameGraph: improve debug marker support
- #7: FPS Drops from 60 FPS to 30 FPS
- #17618: Particles: Fix crash when using positionW in NME
- #17: detachControl not working
See More
- #17617: [GeospatialCamera] Add collision detection
- #17451: Geospatial Features (Large World Rendering, Geospatial Camera, 3D Tile Loader)
- #17615: [GeospatialCamera] FlyToPoint scale by distance instead of radius
- #17614: [GeospatialCamera] Fix flyToAsync animation
- #17613: [GeospatialCamera] Update zoomSpeedMultiplier to be based on distance to destination (vs radius). Cleanup zoom / clamping logic
- #17612: Remove react-contextmenu dependency from Inspector and GUI Editor (and references from other packages)
- #17607: SFE: Replace react-contextmenu dependency w fluent contextMenu from sharedUi
- #17610: TAA: Fix crash when using materials that don't support plugins
- #17609: Fix Inspector v2 layout regression in Playground and Sandbox
- #17603: Inspector v2: Improve overlay mode
- #17606: [NPE] Clone reference values when migrating
- #17559: [Inspector V2] Particle system properties
This list of changes was auto generated.