Changes:
- #17598: Voxel shadow fixes for interleaved buffers
- #17376: Voxel shadow fixes for interleaved buffers
- #17597: Fixed defines where area lights and hemi lights need to checked together
- #17596: Added extra guards to Area Lights defines to avoid shader compilation.
- #17593: Meshes: Fix wrong normals after calling updateFacetData
- #17582: FrameGraph: Support multi-RTT in clear texture and object renderer tasks
- #17591: SolidParticleSystem: Allow AbstractMesh in the addShape signature
- #17594: Shadows: Fix artifacts when using PCF and PCSS
- #17595: Meshes: Fix crash when calling clearCachedData for a transparent mesh
- #17592: GPUPicker: Added support for bones, morph targets, and VAT
This list of changes was auto generated.