Changes:
- #17457: Reimplement legacy
Soundclass with new audio engine - #17515: FrameGraph: add new volumetric lighting task
- #17514: CharacterController update
- #165: Slow movement in firefox
- #166: Add level of gray on the shadow map
- #124: FBX exports fine, but UV wrap not working?
- #17508: Multiview support for GS
- #17513: [GeospatialCamera] Normalize yaw/pitch [-pi, pi)
- #17451: Geospatial Features (Large World Rendering, Geospatial Camera, 3D Tile Loader)
- #17512: [GeospatialCamera] Update flyToAsync hop behavior to animate center with parabolic hop (vs scale radius)
See More
- #17511: [FloatingOrigin] Support lowercase matrix names for node material blocks
- #17509: Light: add a new LightingVolume class
- #17506: [GeospatialCamera] Fix immediate promise resolution for interpolating behavior
- #17504: Scene: Fix getWorldExtends when scene has no meshes
- #17505: Behaviors: add attachedNode getter
- #17493: Update playground's monaco-editor package to fix sourcemap errors
- #17503: WebGPU: Implement manual MSAA resolve + depth texture resolve
- #17502: Node material: Fix properties not being parsed correctly
- #17498: Fix NME serialized force transparency
- #17098: Material: Fix alphaMode serialization and parsing
- #17501: Solid particles start and lifetime
- #17497: [GeospatialCamera] Fix applyZoom to work with nonzero pitch/yaw
- #17496: [GeospatialCamera] Recalculate center to be point on surface after a position change
- #17495: Inspector v2: Back compat for Inspector.MarkLineContainerTitleForHighlighting
- #17494: [GeospatialCamera] Add overshootRadiusScale param to enable an arc-like flyTo animation
- #17490: Silence webpack performance warnings/hints
- #17489: WebGL: Fix wrong target when allocating GPU memory
- #17479: Smart Filters: Add const property support - consts in GLSL defined blocks that are settable at design time
- #17488: Inspector v2: Back compat for Inspector.OnSelectionChangeObservable and Inspector.OnPropertyChangedObservable
- #17487: FrameGraph: Fix some memory leaks and a few errors in NRGE + switch build methods to async
- #17486: GeospatialCamera interrupt interpolation with user input
- #17483: Inspector v2: Back compat for gizmoCamera option and Inspector.Popup* functions
- #17484: [NPE] UI Fixes
- #17485: Fix: Prevent convertToFlatShadedMesh from mutating original indices
This list of changes was auto generated.