Changes:
- #17284: Lottie pixel clipping in some scenarios
- #17282: Inspector v2: Various post announce fixes
- #17283: Lottie fixes
- #17281: Render normals when no normal attribute
- #17261: Inspector v2: "Try the new Inspector" buttons in Playground and Sandbox
- #17275: [Fluent / InspectorV2] Hexpropertyline component; Fix spinbutton and vectorpropertyline precision issues
- #17276: Add particleSystem support to Floating Origin Mode
- #17280: deflateURL for SOG
- #17279: Geometry Buffer Renderer: Fix crash in WebGPU when mesh has no normal attribute
- #17278: Texture: Fix empty texture after when in delay load mode
See More
- #17272: Adding comments to prepareES6Build build script
- #17271: Improve WebXR feature typing
- #17267: viewer variants now work with loaded models
- #17269: BufferUtils: Fix GetTypedArrayData for interleaved, normalized data
- #17273: Inspector v2: Add properties for SpriteManager and some missing ones on Sprite
- #17274: Inspector v2: Update Playground webpack config for sharedUiComponents
- #17263: Inspector v2: Various styling fixes (including some in shared UI)
- #17265: Geometry: Fix copying VBs with irregular strides or offsets
- #17268: PBR Material: Fix dispersion in WebGPU
- #17266: Mesh: Fix MinMax function
- #17262: Moving BindLogDepth to pure file
- #17259: Inspector v2: Fix various spacing issues in side panes (properties, stats, etc.)
- #17228: OpenPBR Thin Film Iridescence
- #17260: Inspector v2: Feedback button and persistent fps counter
- #17255: Add support for hand tracking microgestures
- #2275: Nightly
- #17258: FrameGraph: Adds CustomPostProcessTask +fix a couple of bugs
- #26: Implement skeleton/skinned animation
This list of changes was auto generated.