npm @babylonjs/core 8.29.1

6 hours ago

Changes:

  • #17199: gltfLoader: fully respect the skipMaterials flag
  • #17213: GUI 2D fix: properly restore context state after measure
  • #17197: Internally expose _panningEpsilon and _rotationEpsilon which are used to calculate inertial limit
  • #17175: Playground Editor V2: Multi-file, ES modules, NPM Support
  • #17185: KHR_materials_clearcoat_ior extension support
  • #17209: Navpluginv2 2
  • #17210: Allow MSDF users to provide their layout engine
  • #17208: FrameGraph: Allow custom output texture size
  • #17186: Viewer : Add default metarial and ssao
  • #17201: OpenPBR and geometryBufferRenderer
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  • #17206: Clustered lights: Fix crash when disposing lights
  • #17207: GPU particle system: Reset actual frame when starting the particle system
  • #17205: glTF Exporter: Switch to emissiveIntensity for KHR_materials_emissive_strength
  • #14915: Update glTF animation pointer property tree
  • #17202: fix typo in camera.ts
  • #17203: SSAO2 and motion blur: Fix for use in multi-viewports scenario
  • #17035: NavigationPluginV2 addon
  • #203: Add typescript support in gulp building process.
  • #209: setPhysicsState
  • #270: Fix to the parseURL function so it works when using hash based paths.
  • #213: BABYLON.ExecuteCodeAction lacks current object reference
  • #248: Fixed ray creation when the devicePixelRatio is not equals to 1. This PR ...
  • #244: Fix bug with world variable
  • #17182: FrameGraph: Add support for clustered lights
  • #17198: Inspector v2: Embed mode
  • #17192: Geospatial Camera
  • #11: Support Float32Array in Matrix instead of Matrix.
  • #17196: Geometry: Preserve VB types on copy
  • #17195: OpenPBR: Fix albedo sampler name

This list of changes was auto generated.

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