Changes:
- #17199: gltfLoader: fully respect the skipMaterials flag
- #17213: GUI 2D fix: properly restore context state after measure
- #17197: Internally expose _panningEpsilon and _rotationEpsilon which are used to calculate inertial limit
- #17175: Playground Editor V2: Multi-file, ES modules, NPM Support
- #17185: KHR_materials_clearcoat_ior extension support
- #17209: Navpluginv2 2
- #17210: Allow MSDF users to provide their layout engine
- #17208: FrameGraph: Allow custom output texture size
- #17186: Viewer : Add default metarial and ssao
- #17201: OpenPBR and geometryBufferRenderer
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- #17206: Clustered lights: Fix crash when disposing lights
- #17207: GPU particle system: Reset actual frame when starting the particle system
- #17205: glTF Exporter: Switch to emissiveIntensity for KHR_materials_emissive_strength
- #14915: Update glTF animation pointer property tree
- #17202: fix typo in camera.ts
- #17203: SSAO2 and motion blur: Fix for use in multi-viewports scenario
- #17035: NavigationPluginV2 addon
- #203: Add typescript support in gulp building process.
- #209: setPhysicsState
- #270: Fix to the parseURL function so it works when using hash based paths.
- #213: BABYLON.ExecuteCodeAction lacks current object reference
- #248: Fixed ray creation when the devicePixelRatio is not equals to 1. This PR ...
- #244: Fix bug with world variable
- #17182: FrameGraph: Add support for clustered lights
- #17198: Inspector v2: Embed mode
- #17192: Geospatial Camera
- #11: Support Float32Array in Matrix instead of Matrix.
- #17196: Geometry: Preserve VB types on copy
- #17195: OpenPBR: Fix albedo sampler name
This list of changes was auto generated.