Changes:
- #17136: Lottie fixes
- #17119: Smart Filters Editor: Add Copy/Paste
- #17137: GreasedLineMesh: preallocate buffers
- #17135: Bvh Exporter Fix
- #17134: Node Material: expose buildIsInProgress publicly
- #17133: FrameGraph: Disable needDepthPrePass in the geometry renderer task
- #17132: Inspector v2: Use Collapse for "shell" pane collapse/expand
- #17131: Depth Renderer: Allows a custom RTT to be passed through the constructor
- #17130: Fix MergeMeshes issues with multimaterials
- #17127: ESLint: Fix a couple issues in the cross package relative import custom rule
See More
- #17126: Inspector v2: Remove all usages of constructor.name
- #17125: Fixed tiled box vertex colors and positions
- #17129: BoundingBoxGizmo: merge lines to a line system mesh
- #17100: CameraGizmo: merge lines to 1 mesh
- #17124: Adding visual tests using the devhost
- #17117: Configurable default glTF loader options + expose function to load AssetContainer from serialized Babylon scene
- #17123: Bounding boxes: Fix bounding boxes not showing in some cases
- #17121: TAA: Fix scene UBO not updated with TAA matrices
- #17122: ObjectRenderer: Fix crash in ES6 when outline renderer is not imported
This list of changes was auto generated.