Changes:
- #16745: Restrict inspector inputs to particle system when node based
- #16742: Inspector v2: Switch some Observable to IReadonlyObservable
- #16741: Inspector v2: Playground integration
- #16743: Bump brace-expansion from 1.1.11 to 1.1.12
- #65: the reflection texture export from blender not in correctly scale
- #64: blender exporter problem
- #16718: Introducting the Node Particle Editor!
- #16738: fix missing morphtarget color attribute
- #16737: Add support for zoomOn with ArcRotateCamera in Orthographic mode
- #54: so how do you actually use applyTransform() ?
See More
- #16732: Inspector v2: Test app
- #16721: glTF Exporter: Fix light direction calculation
- #16734: FrameGraph: better support for autoCalcDepthBounds in cascaded shadow generator task
- #16710: Frame Graph: Add support for autoCalcDepthBounds when frameGraph is defined at scene level
- #16731: NME: Bubble up build errors
- #16733: Fix adding dominant direction to env
- #16729: Introduce interpolation support in NGE texture fetching
- #16727: Fix UI bug
- #16726: Fix native pbr shader compilation
- #16728: Fix regression with TargetCamera.setTarget
- #16724: Expose the default render material for GPUPicker
- #16722: Add new features to load EXR without creating a texture
- #5: Where are the samples source code?
- #16725: NodeMaterial: Allow gathering defines without mesh
- #16717: Inspector v2: Sandbox integration
- #16723: Fixed area light specular calculation
This list of changes was auto generated.