Changes:
- #15946: Grl webgpu simplematerial
- #15951: Minor sandbox parameter fixes
- #15949: Introduce IES file support
- #15943: Various small Viewer fixes
- #15950: Do not pick during a multi-touch gesture
- #15869: GLTF Serializer rework.
- #15947: Fix slight pixel color changes in the CI during sandbox tests
- #15911: Instanced BoundingBoxRenderer
- #3: Add Color tint support to Sprite and Layer
- #4: Enable High DPI display support.
See More
- #15948: Reintroduce shadowdom support
- #15899: [NGE] - Allow the coordinate arrows to be displayed at scene origin
- #15944: Fix #15899
- #15900: Add an option on NGE to hide an input block in the property window
- #15942: Fix #15900
- #15945: Add tone mapping parameter to sandbox
- #15927: Posterize block in NME throwing type mismatch when re-wiring
- #15928: Fix #15927
- #15926: Edge Renderer: Fix edges not displayed the second time we enable the edge renderer for a mesh
- #15922: Fix audio engine init issue
- #15917: Grl webgpu
- #15924: Viewer panning sensitivity
- #15925: feat(virtualjoystick): also handle pointercancel events
- #15878: Separate CDF Renderer from IBL Shadows and use for realtime filtering
- #15919: Fix potential WebGPU leak
- #15923: Add param for interpolation factor to ArcRotateCamera.interpolateTo
- #15920: Viewer material variants
- #15921: Better preview mode + new MatrixSplitter
- #15849: SPZ splat file loader
- #15918: WebGPU: Fix crash when generating shadows for a point light
- #15908: Added UI tests sandbox and graph-based tool
- #15915: WebGL1: Fix test
- #15914: Scalar should not be deprecated because it is used in UMD
- #15912: WebGPU: fix OIT
This list of changes was auto generated.