Changes:
- #15434: remove unused functions
- #15433: PP.Geteffect can return null
- #15432: Add some SceneLoader options tests
- #15431: Fix getTextureData
- #15424: Lens flares to WebGPU
- #15430: Fix pbr world normal mismatch
- #15426: Add ref counting for effects
- #15428: Viewer improvements and glTF callback options
- #15427: Update deps, fix closure compilation
- #15425: Fix mirroring on RHS for device orientation camera
See More
- #15415: Update BBox Gizmo style
- #15413: Add viewer load options
- #15422: Particle systems to WebGPU
- #15421: Fix detailmap, depthprepass, morphtarget, decal, refreaction on webgpu
- #15420: SSR to webgpu
- #15419: Added getter for Animation group current frame
- #15418: Sprites to webgpu
- #15412: MotionBlur and geometry buffer renderer to webgpu
- #15417: move isPaused to restart
- #15411: Global Illumination to WebGPU
- #15369: Added reset capability to trails
- #15414: Fix weird bug
- #15410: Add missing test for meshUVSpaceRenderer
- #15382: Correctly displays lines from OBJ
- #15408: fix UMD declaration if interface is in the default namespace
- #15409: Material plugins to Webgpu (+meshUVSpaceRenderer)
- #15407: Better chunk error messages for the CI
- #15405: Make inspector glTF loader/extension overrides optional
- #15406: Bugfix for part matching in xmlLoader
- #15402: Remove side effects on more method parameters
- #15381: Remove side effect on axis parameter in Quaternion.RotationAxisToRef(…)
- #15401: Convolution PP to webgpu
- #15400: Color correction to webgpu
- #15398: DefaultRenderingPipeline to webgpu
- #15396: Extract SceneLoader state and functions from static class to module
- #15399: Fix shaders not exported and add script to detect
- #15395: Layer to webgpu
- #15394: Fix NME displaying wrong execution time
- #15393: Fix isSupported
This list of changes was auto generated.