Changes:
- #15289: add support for ShadowMapBlock
- #15297: fix: transparent objects with material settings needDepthPrePass
- #15296: Avoid some unnecessary computations in subsurface scattering code
- #15295: Change the URL for the snapshots server
- #15294: Fix effect dispose memory leak
- #15279: Teleport node on matrix and world pos/nor/tan blocks connected to PBR nodes causing compile error
- #15293: fix translucency intensity texture
- #15291: Add consistent support for toolkit
- #15290: Fix debugging and watch mode for viewer-alpha test app
- #15288: add support for log depth
See More
- #15287: Fix elbow overload being ignored when using modules
- #15286: Fix edges render with instances in MRT
- #15280: Add support for PrepassOutput
- #15282: Switch Viewer alpha test app from WebPack to Vite
- #15283: Fix for elements being created when not needed
- #15284: Babylon Toolkit Name Refactor
- #15281: Fix #15279
- #15277: Fix #15263
- #15263: Add support for thin instances in GPUPIcking
- #15236: Random block in NGE could use a "generate once" lock in addition to the other three
- #15276: Fix #15236
- #15275: Make isVisible optionally inheritable
- #15266: New HTML Text wrapping mode
- #15271: Move assignment before callback in PointersInput
- #15270: Fix align in buffers function GetFloatData
- #15274: rtt screenshot fix
- #15273: Add a new utility function to compute the max extents of an array of meshes
- #15272: Fix gpu part aging issue
- #15268: Update image.ts
- #15261: [XR] Change default behavior for anchors
- #15267: AnimationGroup start should restart if an animatable is available
- #15265: colors and useColors fix in GRLSimpleMaterial, uv calc fix
This list of changes was auto generated.