Changes:
- #13919: [Physics] Fix type checking for mesh parameter in aggregate
- #13921: Fix #13907
- #13907: Check why # character is rendered incorrectly with TextBuilder
- #13918: Havok Physics Plugin: Fix applied impulse in Collision Event
- #13917: SSR: add the useFresnel property to generate more physically accurate results
- #13913: Physics fix getEventMask
- #13915: Inspector fix parenting
- #13912: Shader processor optimization
- #13911: Bone look controller: Add useAbsoluteValueForYaw property
- #13910: Fix sound distance not respecting Scene
audioListenerProvider
when set
See More
- #13908: WebGPU: Support the flat qualifier on varyings
- #1: Object has no method 'createSphere'
- #13906: Effect layer: Intensity also affects emissive color
- #13905: Pre-pass renderer: Fix bloom and depth renderer
- #13904: [ACE] Add Backspace key to delete keyframe so it works on Mac
- #13902: Add earcut entry point
- #13903: Fix typo in files input class
- #11785: Yoyo loop mode for animations
- #13901: Fix #11785
- #13675: Asset manager needs addAnimationTask to load animation only files
- #13900: Fix #13675
- #13536: Add up/down arrow control to NME search results
- #13899: Fix #13536
- #13896: Scene: Make sure the layers are ready in scene.isReady
- #13893: [Inspector] Prevent crashing when a mesh's name is of the wrong type.
- #13895: MultiRenderTarget: Fix texture size calculation
- #13894: Add GLTF Anisotropy extension.
This list of changes was auto generated.