Changes:
- #14891: Add edit icon for NG meshes
- #14890: Posterize nge
- #14889: Update peer dependencies when new major is released
- #14885: Add native device loss handle
- #14868: fix cancel render loop
- #14886: Mesh: Fix missing serialization for some properties
- #14883: Update NOTICE.md
- #14882: Simplify worker code in local dependency scenarios
- #14881: Relax
AssetContainer
heirarchy check to allowInstancedMesh
parents - #3: Add Color tint support to Sprite and Layer
See More
- #14864: Pointer selection for transient pointers
- #14880: Disable Physics Sync for static/kinematic bodies
- #14877: Save engine type when storing snippet
- #14879: Changed Array Buffer View import to randomize name to avoid bad caching
- #14878: WebGPU: Fix vertex buffer creation when byte offset is not a multiple of 4
- #14875: Avoid recreating package-lock on version update
- #14870: Better architecture of the UMD test project
- #14858: fix: dispose subEmitters
- #14873: Add back architecture specific nx packages to package-lock.json
- #14872: Enable prettier ESLint plugin/rules and formatters and format on save
- #14871: Bump follow-redirects from 1.15.5 to 1.15.6
- #14869: Include Draco and Basis in @babylonjs/core
This list of changes was auto generated.