Changes:
- #14352: ArcRotateCamera: Modify mapPanning to account for upVector
- #14381: Reverse winding order flag for MeshBlock in NGE
- #14386: Fix #14381
- #14383: recreate opaqueRenderTarget if it's needed again for transmission
- #14385: Fix missing data when using booleans
- #14384: WebGPU: Fix bug introduced by #14378
- #14378: WebGPU: Sync with the spec
- #14379: Geometry buffer renderer: Add an option to generate normals in world space
- #14377: Procedural texture: Allow to pass shader code when creating a procedural texture
- #14376: Inspector tweaks for CSM and removing an implicit varying from shadowsFragmentFunctions.fx
See More
- #14373: Fix stupid bug
- #14372: AnimationGroup: Fix onAnimationGroupLoop observable not triggered when mask is not empty
- #14371: Mesh: Add a helper method to draw a mesh given a render pass id
This list of changes was auto generated.