npm @babylonjs/core 6.20.0

latest releases: 7.27.3, 7.27.2, 7.27.1...
13 months ago

Changes:

  • #14261: Flow graph iteration 0.0.3
  • #14270: Fix texture not ready when parsing NME
  • #14269: Add new InstanceID info
  • #14264: Matrix Compose block needed for NGE
  • #14268: Fix #14264
  • #14267: fix action manager disposal when shared
  • #14266: Compute shaders: Add support for external (video) textures
  • #14265: Screenshots: Fix OffscreenCanvas not supported in older browsers
  • #14263: Fix mathblock to accept floats with vectors
  • #14194: Add context action to create Node Geometry in PG to parallel Node Material flow
See More
  • #14262: Fix #14194
  • #14246: Map Range node in NGE appears to accept Vectors, but results in NaN
  • #14260: Fix #14246
  • #14244: Conversion from float to int inconsistent in NGE nodes
  • #14259: Fix #14244
  • #14256: Debug node does not handle matrices in NGE
  • #14258: Fix #14256
  • #14243: Quick Add of Debug Nodes
  • #14140: Flow graph iteration 0.0.2
  • #14242: Instantiate nodes using matrices need original positions
  • #14257: Fix #14242
  • #14255: Constraints debug view - pivots
  • #14254: Pre-pass renderer: Add an option to generate normals in world space
  • #14251: Fixes Bounty #Generate equirectangular 360 panorama from babylon.js scene
  • #14253: Occlusion queries: Use the first camera in the case of multiple cameras
  • #14250: Performance viewer: Fix crash when object is empty
  • #14252: bug Update geometry.ts
  • #14249: RuntimeAnimation: Fix original value used in the bone matrix case
  • #14248: KTX2Decoder: Fix UASTC_R8_UNORM wasm path
  • #14238: FreeCameraTouchInput: Add check for Handedness

This list of changes was auto generated.

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