Changes:
- #14223: When reusing the same PhysicsConstraint JS object for more than one p…
- #14234: Expose collisionEndedObservable to PhysicsBody
- #14233: Animation groups: Add ClipKeys helper + update inspector
- #14226: Don't allow blocks in NME to automatically connect to other blocks in…
- #14207: NME: Fix the shadow output of the light blocks
- #14231: [XR] a new on XR Camera initialized observable
- #14230: Fix aggregate extent calculation when scaling is negative
- #14229: Fix port sync
- #14228: Add matrix for instatiateXXX
- #14209: ArcRotateCamera: Modify offset math to correctly zoom to point
See More
- #14210: WebDeviceInputSystem: Added workaround for MacOS Chromium based Browsers
- #14224: Add missing cubic projection
- #14214: [NGE] Add Export to .glb button
- #14216: Fix #14214
- #14222: fix stretch nine patch to respect sourceXXX parameters
- #14221: PointCloudSystem: Fix uv coordinates used when getting color from texture
- #14215: New NGE node: Mapping
- #14220: Fix bad input routing
- #14218: Generic and specific parameters on Cylinder are opposite of how Box works in NGE
- #14219: Fix #14218
- #14217: better nge icons
- #14212: Ability to not antialias GridMaterial
- #14213: * Change the Custom Frame name formatting.
- #14211: Procedural texture: Fix the reset method
- #14205: Better Int icon
- #14206: Shadows: Fix shadow light frustum calculation
- #14204: [BUG] #14203 fix:Sound serialize
- #14203: [BUG] Sound url is not serialised
- #14200: Better display of ports with values
- #14014: Make node materials compatible with prepass
- #3: Add Color tint support to Sprite and Layer
- #2: trying to run babylon.js from jsfiddle results in error
This list of changes was auto generated.