Changes:
- #13683: Fix stopAllAnimatables stop loop order.
- #13686: Allow FilesInput to append to scene (instead of creating a new one)
- #13685: Clear internal instance containers in Mesh when disposed
- #13684: Scene optimizer: Don't merge meshes without positions
- #13682: Fix GUI Editor not saving Control observables
- #13681: Material plugins: Add support for uniform array
- #13679: Frustum: Add IsPointInFrustum helper
- #13680: [Bugfix] Respect options.powerPreference without doNotHandleContextLost flag
- #13677: glTF exporter: Fix export with instances
- #13676: Transmission helper: Fix opaque meshes being rendered two times
See More
- #13669: Fix word wrap ellipsis algorithm.
- #13650: Engine: Modified isPointerLock to update when called instead of during pointerlockchange event
- #13673: PickingInfo getTextureCoordinates: Allow to choose the uv set
- #13670: Playground: Make more PGs work after download
- #13672: Physics Iteration 12
- #13668: [XR] Display teleport ray in red color when intersecting with pickBlockerMeshes
- #12280: WebXR: Display teleport ray in red color when intersecting with pickBlockerMeshes
- #13661: WebDeviceInputSystem: Add pointerId to WheelEvents when dispatching to InputManager
- #13667: Add the TextWrapping.WordWrapEllipsis option to the TextBlock inspector
- #13666: Use Matrix.IdentityReadonly instead of Matrix.Identity() for a couple of GUI math operations
- #13665: Playground: Fix engine displayed when using ?webgpu
- #13660: Playground: Fix engine displayed when using ?webgpu
- #13662: fix filtering texture output setup
- #13664: Inspector: Fix crash when changing edges color
This list of changes was auto generated.